Archive for Age of Sigmar

AoS: Waaagh Further

Posted in Miniatures with tags , , , , , , on January 3, 2018 by Sean

While working on projects for clients, I’ve been doing some work on my own Age of Sigmar force of Orruks and Grots. It’s mostly just adding to existing units of Ardboyz and Moonclan Squigs.

The Ardboyz are of course the old Black Orcs. At 2000 points, my Ironjawz force has three mobs of Ardboyz, so I had to build additional command models. In this case, here are one unit’s Standard Bearer and a Boss. Both use standard Black Orc bits, with some pieces from Orcs, Brutes, and some extra equipment pieces (including a random satchel from a WWII German sprue). The Boss also has a jagged sword with his left arm from the Brutes kit.

The other pic is a couple of Ardboyz from one unit. Two carry big choppaz, while the middle carries a choppa and shield. Again they have extra bits from other kits, like the head from the Brutes, with a jaw plate from a 40K Ork sprue. The other big choppa boy swings a halberd-like weapon converted from a Brute sword.


I have acquired more Squig models, allowing me to field a 10-squig unit, or by adding in more of the previously shown Blood Bowl Grots I can field a 15-squig unit. The mob still has a Blood Bowl player as a leader-type, and a Squig Rider for variety.

The last pic is my Moonclan arrayed before a game. At 2000 points, the army is a Warboss (with Squig), 2 Shamans, 2 x40 Grots units with spears, 20 Grots with bows, 2 x3 Fanatics, 3 Fellwater Troggoths, a Mangler Squig, 10 Squigs, 2 x4 Squig Herders, and 2 Spear Chukkas.



Posted in Miniatures with tags , , , on October 22, 2017 by Sean


I’ve been adding the final touches to my Moonclan Grots for Age of Sigmar. The final unit (for now) are the Cave Squigs. I plan on fielding either 2 5-Squig units, or a big 10-Squig mob, backed by 6 Handlers. Small, cheap, and expendable, but capable of dealing good damage on a lucky turn.

I finished the first group of Cave Squigs (featured earlier) using a group of old 4th edition Squig models, as well as a single Squig Hopper. The final member is a Blood Bowl Pogo player. I felt he would work as a Handler leading from the front (he IS a loonie after all). I wanted to add another 5 Squigs to the unit to round it out, but have encountered a complete inability to get them. The Cave Squigs blister seems to be sold out everywhere, even on GW’s website. Something had to be done…

In my searches through my bitz collection and random old minies I unearthed a bunch of Blood Bowl Goblins. These little guys have great character, with the detail style dating from 1st ed. They do have the somewhat unfortunate posing from that era (what I call the flat ‘limbs-akimbo’ pose). This was common for all Blood Bowl models at the time. To be fair, there’s not much a Blood Bowl player could be doing other than sort of threatening, though some of the positions lent a little more variety (runners, throwers, etc.). Luckily I had 5 Goblins, so they would serve as Cave Squigs. I like to think of these Grots charging the opponents in wild abandon, delivering sudden punches and stabbings before being squished or running off.

The Squig Handlers are as equally ragtag as their charges, a mix of 4th ed. metals and 5th-6th ed. plastics, with a random Goblin with a mallet from 5th or 6th ed. artillery crew. They carry pokin’ sticks and spears, as well the mallet and some custom cymbals to motivate/guide the Squigs. I plan on making some cheerleader or coach models to accompany the Blood Bowl players at some future date.

Goblins: Skarsnik and the Squigs

Posted in Miniatures with tags , , , , on September 19, 2017 by Sean


I’ve come back to my Goblins (aka the Moonclan Grots) for Age of Sigmar. The majority of the army has been done for some time, but I wanted to expand my options.

The Grot Warboss has a variety of weapon options to choose from. I’ve already painted up a Warboss with sword and shield, and another with great weapon. The other option I was interested in was a moon prodder and attack squig. I had the 4th edition Night Goblin character Skarsnik, accompanied by his favorite squig Nobbla, so he’ll fit in nicely. Skarsnik is effectively gone now anyway.

The Warboss/Skarsnik is a wonderful example of the 4th edition modeling aesthetic- a flat 2 part cast, arms and legs akimbo. He has a good amount of detail, extra weapons, and lots of skulls. He is pretty big for a goblin too, but that works for an important character. I gave him the red hood found on all the army’s characters (to help them stand out from their black hooded troops). He also got some nice checkers on his sword and dog’s teeth on his robe. Though those are part of the army’s theme, they are fairly sparse for the Grots compared to the Orruks.

Gobbla is a huge squig, with as much detail as his boss. Lots of warts, vasculature, and random scars, as well as giant chompers. Both models are mounted on a resin base from Secret Weapon. A rough rock surface, dotted with Dwarf runes.

Next are some of the Cave Squigs that I’ve been workin on for the army. In the end, there will be 10 Squigs in the unit, after which I will finish up some Grots with pointy sticks to herd them along. One of the Squigs has a missing foot, broken off the model long ago. So he gets a peg leg, which in true Grot fashion, is wrongly-sized, but the Squig bounces randomly anyway, so no problem.

The Squigs color was achieved with a base coat of P3 Sanguine Base, highlighted with mixes of GW Khorne Red, Mephiston Red, Troll Slayer Orange, and Flash Gitz Yellow. The Squig with Skarsnik got an additional wash of red ink.

AoS: Time Fer Stompin’

Posted in Miniatures with tags , , , , on August 11, 2017 by Sean


Along with other projects, I’ve finished up my second unit of Orruk Brutes for my Ironjawz army for Age of Sigmar. Just in time for the release of the General’s Handbook II. I hope my Stormbringaz can handle the changes.

The Brutes here follow the lead of the previous unit, with a Brute Boss with club and claw, 3 standard 2-choppa Brutes, and a Brute with a giant spiky cleaver. The unit was designed to be able to field 2 units of Brutes, or swap it for a unit of Ardboyz if I wanted (same cost after all). However, I figured I could also use them to field a full 10-boyz unit. The Brute Boss for this unit would be ‘demoted’ to a standard Brute, the more decorated Boss from the the other unit leading the way.

The Brutes as pieces are somewhat limited in their posing. The bodies include the legs and back torso, with the front and arms separate. Individuality comes from swapping out the heads, arms, and shoulder plates. I managed to avoid replicating the previous unit’s members. Extra plates and some weapon swaps finished them off.

The Boss’ weapons only attach to the torso one way. Thus he would have been a duplicate to the other Boss. To avoid this, I swapped the right hand with the club to another arm and gave him the front plate with the jawbone and head with the metal jaw plate.

Once the Handbook comes out, I plan on working on my Moonclan Grots. I’ll want to use them to support the Ironjawz, or vice versa. A unit of Brutes or Ardboyz would give the Grots some real punch.

AoS: Stardrake!

Posted in Miniatures with tags , , , on June 19, 2017 by Sean

The heavens split with the roar of the Stardrake!

Whew doggie this model is huge. It was quite time-consuming to build and paint. The drake was painted in stages like most of the larger models I’ve worked. I built the body, legs, and tail first, mounting them on the base. I then painted those parts before I worked on the head separately; this was then attached. The drake’s scales were the same as the Dracoths I’ve painted before for the army.  I wanted to differentiate the spines from the teeth, claws, and horns, so the spines had a basecoat of GW Steel Legion Drab, and the claws/teeth/horns had a base of MSP Dusky Skin. Both then got a highlight mixed with white.

The riders and saddle were done next. Since the Stardrake can have either a Lord-Celestant or a Marshal for a rider (and thankfully all the parts for both) I decided to paint up both of them. The Lord-Celestant carries a hammer, while the Marshal has a starlance. They both got a magnet in their torso that mates with a magnet in the hips atop the saddle. Easy swap out for any occasion. They match the deep purple armor and gold and bronze of the rest of the Stormcast Eternals army. They did get extra golden plating with appropriate molded designs, spiked halos, and decorated shoulder pads.

After the riders were done I finished off with the gigantic wings. Each wing is effectively a whole model in its own right. These got painted and pinned in place. The skin of the wings were painted in P3 Underbelly Blue, washed with Nuln Oil and highlighted back with Underbelly. Like the rest of the scales the wings got a wash of Green Ink.

The model is so big that I took many pics from every angle, A few detail pics join the larger full-body pics.

This army is almost done…only the Celestant-Prime, Ghal Maraz himself, is left.

The Walking Thunder

Posted in Miniatures with tags , , , , on May 1, 2017 by Sean

WAAAAAAGH! Da Boss is ‘ere!

I’ve finally finished the Megaboss for my Ironjawz force for Age of Sigmar. This was done just in time for a campaign to start at my FLGS. For this campaign, the Megaboss is known as Grishnak the Walking Thunder. This is in keeping with my Ironjawz/Orcs & Goblins army name, the Stormbringaz. I know that storms and thunder are the hallmarks of the Stormcast Eternals for Age Of Sigmar, but I named and designed my Orcs 3 editions ago, and am not ceding the name for no one.

Grishnak here is truly huge, towering over everything else in the army, including the River Trolls that sometimes show up. This guy sits on a 60mm base (here a resin one from Secret Weapon, a broken temple/castle, matching the other characters in the army).

I liked the original figure, but felt that he needed a little more ‘oomph’ to show him as the true beast he is. There’s the obvious skull bosspole strapped to his back, as well as an extra club on his left side (just in case) and a helmet hanging off his right side. He might not wear it too often, but I wanted the helmet to visually tie him to the Ardboys (aka Black Orcs).

His back armor got a few more plates made of plasticard, another trophy skull got added, and even his huge choppa got a pick on the poll (the back edge). The dragon skull on his shoulder got a series of spines (plastic bits and green stuff) to break up the otherwise smooth line of the crown of the skull. He’s spiky everywhere else, best to continue that design aesthetic. A horned skull from the Brutes box finished off his left shoulder (I wasn’t a fan of the Bloodletter skull bit he came with).

Color scheme was easy enough. Even if he’s a boss, he still has battered black armor, decorated with bone white dog’s teeth, lightning bolts, and checkers. The larger size of his armor plates gave me more room to decorate, with the choppa’s head especially getting a big checker design; though being the business end of a choppa, it’s scratched, dented, and bloodied. Like the rest of his army, there is very little symmetry involved in the design of the markings, rather I added them where it might look cool. The only other colors added were various browns and a blood red, which shows up in the ragged loincloth and a trophy (ribbon/beard?) hanging off the bosspole.

Now that the Ironjawz contingent of the Orruks and Grots army is done, I can turn to adding more Moonclan models, especially characters.

Age of Sigmar: Wings and Scales

Posted in Miniatures with tags , , on April 23, 2017 by Sean

I’m almost wrapped up on the Stormcast Eternals army for Age of Sigmar I’ve been working on for some time.

These are a few members of a couple units. They are Prime unit leaders from the Prosecutor flyers. These flyers were rough building and painting, their parts very spindly and unbalanced while I was working on them. The army had 2 units, 3 Prosecutors with javelins and trident, and 3 with paired hammers.

The Dracothian Guard member is part of the unit of 4 riders. They followed the same color scheme as the mounted Lord-Celestant. Their armor plating was toned down with black accented with gold and bronze (compared to the full gold plating for the Celestant). The unit was built as Desolators, carrying big axes and shields. The cape is the same turquoise as the Dracoth beast, but has a deeper shading and lesser highlighting to keep it dark.

Currently in the works- a Lord-Celestant riding a Stormdrake. He’s a doozy.