Archive for Americans

American Armored Rifle Platoon part 2

Posted in Miniatures with tags , , , , , on October 16, 2011 by Sean

 

Continuing with the American Armored Rifle Platoon for a client’s army from Flames of War, I feature the M3 half-tracks. Simple olive drab color scheme; a lot easier than German equivalents, certainly.

 

American Armored Rifle Platoon part 1

Posted in Miniatures with tags , , , , on October 2, 2011 by Sean

My most recent work has been US Armored Infantry for a client. He wanted the standard uniforms that would allow him to use them in any theatre (Early, Mid, and Late War).

More to come.

American Armored Infantry

Posted in Miniatures with tags , , , on November 20, 2009 by Sean

These are a couple units from the American Armored Corps I’m painting up for a client.  A selection of M3 Half-tracks, along with a Bazooka team from the Armored Infantry platoon. The jeeps and carbine teams are from the Recon platoon.The American army is nearly done!

American Armored Company

Posted in Miniatures with tags , , , , , , , on October 24, 2009 by Sean

 

Some pics from this week’s game of Flames of War. This was a late war game using the Breakthrough scenario. The US Armored company (that I’m painting for a friend) had to punch through the thin line of my German Grenadiers.

The US force was a pair of Sherman HQ tanks, a Sherman platoon, a Sherman 76 platoon, an M10 Tank Destroyer platoon, a couple Armored Recon patrols, a battery of Priests, and an Armored Rifle platoon. The Germans included Grenadier HQ w/ Anti-tank Section, 2 Grenadier platoons, a Pioneer platoon, a Panzer H platoon, a StuG III G platoon, support lelG18 guns, and a platoon of Pak40 anti-tank guns. We played 1400 points, since that’s the amount I’ve painted up so far for his army. The US force will eventually recieve an M12 Field Artillery battery to round it out to 1750.

We’ve been playing through all the scenarios to get my friend comfortable with the rules, and other players (as well as I) give tactical and rules tips over the course of the game; ie ‘don’t drive into those woods’ or ‘shoot the anti-tank guns before they can acquire you at short range’.

The first part of the game (pics 1-3) had his Shermans and Recon patrols test the German cordon around their starting positions, under cover of the Priests. They didn’t get far, getting wiped out by crossfire from StuG’s and PaK40’s, also losing both the Company commander and his 2iC. The US flank march took its time getting on to the table, giving the defenders time to shift to cover their approach to the objectives.

In the latter half of the game (pics 4-6), the US flank march arrived in force right into the sights of the StuG’s, Panzers, and dug-in Grenadiers. The Sherman 76’s actually did a lot of damage, taking out 3 of the Panzers, and the infantry accounted for several stands of Grenadiers (almost wiping out a platoon) and a StuG. However, he was never able to dig in and had no cover, so even the arrival of the M10 Tank Hunters couldn’t save them, and all US platoons in that section were wiped out/broke and ran.

Germans and Americans

Posted in Miniatures with tags , , , , , , on September 4, 2009 by Sean

 

A few pics from this week’s Flames of War Late War game. My German Grenadiers (supported by StuG’s and Panzer IV’s) face of against US Armored Corps (lots of Shermans, Priests, and M10’s) in a basic Free-for-All mission. This was a learning game for my opponent, as it was only his 3rd game (and first playing on his own; he had sat in as an ‘assistant’ for other players in their games to learn the system). I didn’t go for the throat against him, and pointed out rules problems or huge tactical errors to avoid. I won, but he did some damage to my force; he was playing tanks after all.

I’m painting his army, so it was one of those games where I painted both sides. Filled me with pride…

The terrain in hindsight was a little open, but I didn’t want to clutter the field and make it more complicated for a new player. I based it off photos I’ve seen of French farmsteads and manor estates.

My StuG’s and Panzers exchanged fire with his Shermans and 76mm’s, with my side coming out on top. I lost the StuG’s and a couple Panzers in the end, but it cost him the 76mm’s and Shermans. His artillery was murderous though, depleting my Grenadiers over the course of the game, blunting my initial attack. Only in the late phases of the game could I dare breaking cover to try to take the objective. Unfortunately we ran out of time, so it ended as a slight win for me.