Archive for Beastmen

Saga: Fantasy 2nd edition- Red In Tooth and Claw

Posted in Miniatures with tags , , , , , , on April 26, 2018 by Sean

Just an update with more of my reskinned Saga battleboards for Warhammer Fantasy.

I keep to the rivalry theme here with the Beastmen and Wood Elves.

Beastmen: The beasts of Chaos use the Welsh rules, being lightly armored and loving skirmish and hit and run. They specialize in ambushing and ganging up on weakened opponents before closing in for the kill. The Welsh and Strathclyde factions getting folded together allows for mounted options. Normally the Beastmen lack any cavalry, but they do have the Centigors, so that works.

Warlords are Beastlords or Wargors, the strongest members of their tribe, gifted by the Gods; they are armed with throwing axes and/or javelins (or cast spells, representing Shamans). They can be ‘mounted’, representing a Centigor Lord or even a Dragon Ogre.

Hearthguard are the Bestigors, the powerful core of the tribe, wearing the best scavenged armor (though despite that they are -1 Armor in close combat); they are armed with throwing axes and/or javelins. They can be’ mounted’, fielded as Centigors.

Warriors are the Gors, the common members of the tribe. They generally lack armor or shields, preferring to travel lightly (-1 Armor in close combat); they are armed with throwing axes and/or javelins. Like the Hearthguard, they can be ‘mounted’ as Centigors.

Levies are the Ungors, the weakest members of the tribe. They are armed with throwing axes/javelins or bows.

Wood Elves: In the previous edition, I used the Normans rules, as I thought the brutal cavalry backed by dangerous shooting fit them. However, I have revised the board to instead use the Last Romans from the Viking Age book. The Last Romans emphasize a united front, with lots of shooting and elite cavalry, but more coordination between units than the Normans brought. The rules here sort of leave out some of the troop types that the Wood Elves could field but works well enough.

Warlords are the Kindred, leaders of one of the numerous kinbands. They represent Glade Lords, mounted on stag or Elven steed.

Hearthguards are the Nobles, elite guardians of the Wood Elf realms.  They can take to battle mounted as the Sisters of the Thorn or Wild Riders. Mounted Hearthguard can use either lances or composite bows. Alternately, one unit can be fielded on foot as Rangers, Dryads, or Wardancers; either way, they count as carrying great weapons (-1 Armor to both them and enemies in close combat).

Warriors are the Eternal Guard, the common members of the kinbands. They fight in ranks of spear on foot, or carry bows, representing Waywatchers.

Levies are the Glade Guard, the militia of the army. They carry bows, firing in massed ranks of black-feathered arrows. Other units can carry short bows (javelins).

As the army uses the Last Romans rules, it would be interesting to field a Harald Hardrada analogue, possibly a great Forest Warden on foot, or even a powerful Dryad character like Drycha. With that, the army would be able to field several foot Hearthguard units.

The next two aren’t rivals. Instead we have the woshippers of Chaos, first the Unidivided Marauder tribes, and the other faction the devoted warriors of Khorne.

Chaos Undivided: This faction represents the mortals who worship the Chaos Gods as a pantheon of equals, praying to each in turn. This version is closer to a tribe of Northmen, seeking to achieve the favor of the gods. The Norse-Gaels faction seems a good match, with its emphasis on building up combat bonues (trying to catch the attention of the gods) and brutal close combat.

Warlords are Champions of Chaos, leaders of Northmen tribes, marked by the gods on the path of Damnation. They can be equipped with Great Weapons (Dane axes, flails, two-handed swords, etc.).

Hearthguard are the Warriors of Chaos, armored brutes dedicated to their gods. They may be equipped with Great Weapons (Dane axes, halberds, etc.)

Warriors of the warband are the Marauders, aggressive mortal tribesmen. They are armed with either Great Weapons (often axes or flails) or throwing axes (javelins).

Levy are the Cultists, the weakest tribesmen. They are often slaves from defeated tribes or newcomers to the worship of Chaos, striving to gain favor. They carry throwing axes and javelins. This could also represent a sorcerous coven like with Tzeentch.

Khorne: I decided to adapt Khorne’s worshippers using the Jomsvikings. The bloody soldiers of Khorne are pitiless and unstoppable, building their Wrath over the course of the battle, until they unleash it through violent destruction. Any member of the warband can carry great weapons or halberds (Dane Axes).

Warlord are the Champions of Khorne, blood-soaked, brutal  killers.

Hearthguard are the Blood Knights, the warband’s most dedicated soldiers, gifted with fine armor and gore-slicked weapons.

Warriors are the Slaughterkin, each desiring nothing more than to prove their power and skill to the Blood God.

Levies are not part of the warband. Khorne pays no heed to weaklings and non-combatants, other than providing more skulls for the Throne. The army cannot take any mercenary units either.

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Saga: Fantasy 2nd edition

Posted in Miniatures with tags , , , , , , , , , , on April 23, 2018 by Sean

I’ve been updating my versions of the Warhammer Fantasy armies to Saga 2nd edition. The quick mechanics and characterful rules for factions works nicely with the distinct armies of Warhammer. As before, I reskinned battleboards, adapting to fit existing factions. Some day I plan on making my own original boards, but then again they plan on doing Saga: Fantasy in the future…

Starting off, we have a classic rivalry in the Dwarfs and Greenskins.

Dwarfs: I based their board on the Anglo-Danes, due to the stalwart nature of the Dwarf shieldwall and their grim determination.

Warlords are Thanes or Princes of Holds. They wield great weapons, decorated with runes of power (-1 armor for enemies in combat and -1 for the Warlord).

Hearthguard are the Holds’ Longbeards, Hammerers, or Ironbreakers, well motivated and well armored. They can have a standard weapon and shield, or carry great weapons (-1 armor for foes and the unit).

Warriors are Clan Dwarfs, the common soldiers of the Hold.

Levies are the Beardlings, young Dwarfs who cover their elders’ advance with bow and sling.

Orcs: Their board is based off the Vikings- the Orcs (and their subordinate Goblins) are pure aggression and violence.

Warlords are the Big Bosses and Warbosses, the biggest and the meanest Greenskin of the tribe.

Hearthguard are the Big’Uns and Black Orcs, armed to the teeth and well-armored. One unit of 4 Hearthguard can be fielded as Savage Orcs (Berserkers).

Warriors are the Boyz, big green monsters ready and able to fight.

Levies are the measly Goblins that the Orcs browbeat to fight for them. Preferring to fight at range, they are armed with bows or javelins.

Next is another rivalry, the noble High Elves and the evil Dark Elves.

High Elves: The Elves use the Scots rules. Their defensive nature and counter-attack abilities seem to match well.

Warlords are Princes or Nobles; they can be mounted on Elven steeds

Hearthguard are one of the martial orders, either Swordmasters, Phoenix Guard, or White Lions; they can be mounted, coming from the Silver Helms or Dragon Princes traditions.

Warriors are from the ranks of the Spearmen and Sea Guard.

Levies are the largely defensive Militia, armed with bow or javelins.

Dark Elves: The Dark Elves’ swift cavalry and murderous ranged power combines to make them deadly combatants. With this in mind, I used the Normans rules.

Warlords are the nobles, princelings, and dark lords of the Dark Elves. They can fight on foot, or ride dexterous horses or Cold Ones.

Hearthguards come from the ranks of the Black Guard, Executioners, Witch Elves, and Cold One Knights. They can fight on foot, or ride horses or Cold Ones. They can also choose to all be mounted with javelins, becoming elite Dark Riders or Darkfire Warlocks.

Warriors are the City Guard, trained Dark Elven soldiers, and the Corsairs. Units can be mounted, representing the Dark Riders and lesser Knights. On foot, City Guard are armed with spear and shield, while one unit of up to 8 can carry the iconic crossbows (-1 Armor on ranged targets, but also -1 Armor themselves because they lack shields).

Levies are made up of Slaves, pushed to battle for their masters. Some can be prisoner Dark Elves, High Elves, or various other captured races. They are armed with bows.

The final rivalry here is Nurgle vs. Tzeentch.

Nurgle: Nurgle’s children play the long game, grinding their opponent down through disease and exhaustion, resisting repeated charges with unfeeling flesh and breaking them with merciless counter-attacks. The Anglo-Dane rules suit them. The Fatigues the army can lay on their opponents could be seen as disease and decay.

Warlords are the Champions of Nurgle, bloated with plague, bearing great scythes and rusted flails. They count as carrying Dane Axes (-1 Armor for targets in melee, and -1 Armor versus enemy melee attacks).

Hearthguard are the Chosen, immensely tough and implacable. They can be gifted with great weapons or other mutations (giving them Dane Axes) or more mundane weapons.

Warriors are the Warriors of Nurgle, the common soldiers of the Plague God, with the most blessed Marauders joining their ranks.

Levies are desperate and lost commoners, weakened by mutation and disease, following the warband in worship of Father Nurgle. They carry bows or slings.

Tzeentch: The Carolingians’ action/reaction system and the ability to manipulate the battleboard on a whim make a good translation of Tzeentch’s mastery of change. The faction also allows you to choose the other Frankish dynasties, allowing for even more variety.

Warlords are the Champions of Tzeentch, powerful fighters and masters of sorcery. They may be mounted on a Chaos steed.

Hearthguard are the Chosen, the fighters decided by fate and effort to serve their master, wielding the finest weapons and foul magics. They may be mounted on Chaos steeds. They can also all be fielded as armed with javelins (spellcasters) instead, representing a mounted coven.

Warriors are the Conspirators, a mix of Chaos Warriors and Sorcerers. Any units may be fielded as a Coven of Chaos, counting as being armed with bows (or magic spells) but they wear lighter armor, reduced to Armor 3. Warriors can also be equipped with normal weapons and armor; they may also be mounted on steeds and armed with javelins.

Levies are Cultists, lesser members of the warband. They represent hangers-on, pawns, and apprentices. They are armed with bows (though again this could represent a spell blast).

More factions are coming. The factions I swapped for Aetius & Arthur rules still apply.

Saga: Fantasy

Posted in Miniatures with tags , , , , , , , , , , on December 16, 2015 by Sean

It’s Saga: Fantasy today… Warhammer Fantasy in this case. I’ve made battleboards for several Warhammer factions. Each is a modification of an existing faction from Saga: Dark Ages and The Crescent and the Cross.

Dwarfs: I based their board on the Vikings, due to the straightforward nature of the Dwarf shieldwall and love of combat. I might also try to adapt the Anglo-Dane board to the Dwarfs some time, emphasizing their toughness and stubborn tenacity.

Warlords are Thanes or Princes of Holds.

Hearthguard are the Holds’ Longbeards and Ironbreakers, well motivated and well armored. 1 unit of 4 Hearthguard can be fielded as Troll Slayers (Berserkers)

Warriors are Clan Dwarfs, the common soldiers of the Hold.

Levies are the Beardlings, young Dwarfs who cover their elders’ advance with bow and sling.

Skaven: The ratties use the Anglo-Saxons rules, with its emphasis on massive units of troops.

Warlords are clan Chieftains or clan Warlords; they can ride giant rat mounts.

Hearthguard are the clan’s Stormvermin, bodyguard for their Warlord (at least until they betray him); they can ride giant rat mounts.

Warriors are the Clanrats, the multitudes of Skaven fighters.

Levies are the Skavenslaves, the abused cannon-fodder of the Skaven clans. Some are armed with slings or bows. Skavenslaves units can be armed with spear and shield; fighting desperately, they have Armor 4 and generate 1 Attack Die per 2 models.

High Elves: The Elves use the Scots rules. Their defensive and counter-attack abilities seem to match well. Abilities that require spears have a (sp) notation. All foot units without ranged weapons count as having spears.

Warlords are Princes or Nobles; they can be mounted on Elven steeds

Hearthguard are one of the martial orders, either Swordmasters, Phoenix Guard, or White Lions (and despite the actual weaponry, they count as being armed with spears for purposes of Battleboard abilties); they can be mounted, coming from the Silver Helms or Dragon Princes traditions.

Warriors are from the ranks of the Spearmen or Sea Guard.

Levies are the largely defensive Militia, armed with bow or javelins.

Beastmen: The beasts of Chaos use the Welsh rules, being lightly armored and loving skirmish and hit and run, with brutal fighting in rough ground.

Warlords are Beastlords or Wargors, the strongest members of their tribe, gifted by the Gods; they are armed with throwing axes and/or javelins (or cast spells, representing Shamans).

Hearthguard are the Bestigors, the powerful core of the tribe, wearing the best scavenged armor (despite this they have -1 Armor against shooting); they are armed with throwing axes and/or javelins.

Warriors are the Gors, the common members of the tribe. They generally lack armor or shields, preferring to travel lightly (-1 Armor against shooting); they are armed with throwing axes and/or javelins

Levies are the Ungors, the weakest members of the tribe. They are armed with javelins or bows.

Orcs: Another board based off the Vikings, the Orcs (and their subordinate Goblins) are pure aggression and violence.

Warlords are the Big Bosses and Warbosses, the biggest and the meanest Greenskin of the tribe.

Hearthguard are the Big’Uns and Black Orcs, armed to the teeth and well-armored. One unit of 4 Hearthguard can be fielded as Savage Orcs (Berserkers).

Warriors are the Boyz, big green monsters ready and able to fight.

Levies are the measly Goblins that the Orcs browbeat to fight for them. Preferring to fight at range, they are armed with bows or javelins.

Goblin Khans: The wolfboyz of the Goblins are based off the Spanish rules, with its use of interrupting activations and disruption of the opponent.

Warlords are the Goblin Khans themselves, mounted on mean, ugly, and/or violent beasts.

Hearthguard are the most experienced Wolfboys, armed with spear and shield, mounted on vicious wolves.

Warriors are the common Goblins. Some are them are the more cowardly Wolfboys, avoiding combat to instead pepper their targets with arrows from wolfback. They have -1 Armor in close combat, and are armed with short bows (javelins). Other Goblins fight on foot, armed with spear and shield.

Levies are the weakest, least brave Goblins. They are armed with bows or javelins. One unit can carry captured crossbows (or sometimes the Goblins will hire mercenaries from Human or Chaos Dwarf armies). Firing the crossbows gives the unit 1 Fatigue.

I’ll probably work on more battleboards at some point. I’ll have to figure out what best replicates Dark Elves, Lizardmen, Empire, etc.

The Thundering Hooves

Posted in Miniatures with tags , , , on December 23, 2014 by Sean

The massive Beastemn Gors regiment has been completed! This horde formation unit is ready for the table, with the addition of a character or two.

The banner nicely complements the throng of horns, weapons, and baying goat faces. Rusty metal, pale sickly skin, and matted dirty hair, along with the banner, proudly proclaim the glory of Father Nurgle.

Command of Nurgle

Posted in Miniatures with tags , , , on December 20, 2014 by Sean

The massive Beastmen Gor unit is almost done. The final count is 50 Gors, plus command. These fellows are that command; a musician, standard bearer, and champion. I’ll have a pic of the full unit soon.

For the banner, I wanted to get a little abstract, if only to avoid the banner being too savage, even when it’s carried into battle by Beastmen. The Chaos star extends into the field, with additional circular elements creating the 3-circle triangular symbol of Nurgle. The green is the same as some of the unit members’ clothes, while the design is an-off white spatter, with questionable origins (this is Nurgle we’re talking about). In addition, a scattering of runes cover the empty space. The banner pole is a light brown, but stained as it goes toward the banner itself.

I added extra pics of the members from the left to show more details.

Hordes of Chaos

Posted in Miniatures with tags , , on November 17, 2014 by Sean

Nurgle’s Goats grow in numbers! Here’s the first full rank of the big Gors unit for a Chaos Warhammer army.

10 wide for horde formation, or able to break down into 2 ranks of 5. The Beastmen all have the appearance of the followers of Nurgle, as shown in the test paint group from the earlier post. Their clothes (such as they are) give them a little more color, with green, brown, and sickly yellow to break up the otherwise dull color scheme. Just to note, the bases are not finished, as they will eventually get some ‘dead’ static grass to add a bit of interest (matching the existing army).

The unit will have 50 members, so I’ve got some work ahead of me…

Children of Chaos

Posted in Miniatures with tags , , , , on November 15, 2014 by Sean

Shifting gears… With the End Times rules out for Warhammer, people are adding to or starting new Chaos armies. These Beastmen are a test color group for a big unit of Gors. The unit was already painted, but the client wanted them redone in proper colors.

They’re clearly followers of Nurgle the Plague God, with pale sickly skin, matted dead black and grey fur, and dulled, rusty weapons. I created the skin tone with GW Rakarth Flesh and Athonian Camoshade, with highlights of Rakarth Flesh and White. The skin tone matches the flesh of the rest of the mixed Nurgle army. More elaborate scarring, discoloration, or plague spotting (measles, lesions, etc.) will be reserved for unit command models and higher ups.

I also included a detail show some primitive decoration in the form of bloodstains in the Mark of Nurgle. I try to avoid too much of that sort of decoration, as too much ‘blood spatter’ gets old fast and distracts the eye.