Archive for Chaos

Saga: Fantasy- Chaos Ascendant

Posted in Miniatures with tags , , , , , , , on May 28, 2016 by Sean



I’ve converted more Warhammer Fantasy factions to Saga: Dark Ages. The Chaos Pantheon gets its final member, as well as the Cult of Chaos Undivided. The rest of the Chaos factions are found in previous posts.

Tzeentch: The Franks’ action/reaction system and the ability to manipulate the battleboard on a whim make a good translation of Tzeentch’s mastery of change. The Franks faction allows you to choose from 3 Dynastic rules; the Carolingians rules probably best represent the faction.

Warlords are the Champions of Tzeentch, powerful fighters and masters of sorcery. They may be mounted on a Chaos steed.

Hearthguard are the Chosen, the fighters decided by fate and effort to serve their master, wielding the finest weapons and foul magics. They may be mounted on Chaos steeds.

Warriors are the Conspirators, a mix of Chaos Warriors and Sorcerers. Any units may be fielded as a Coven of Chaos, counting as being armed with bows (magic spells) but they wear lighter armor, reduced to Armor 3. Warriors can also be equipped with normal weapons and armor; they may also be mounted on steeds.

Levies are Cultists, lesser members of the warband. They represent hangers-on, pawns, and apprentices. They are armed with bows (though again this could represent a spell blast).

Chaos Undivided: This faction represents the mortals who worship the Chaos Gods as a pantheon of equals, praying to each in turn. This version is closer to a tribe of Northmen, seeking to achieve the favor of the gods. The Norse-Gaels faction seems a good match, with its emphasis on Challenges (trying to catch the attention of the gods) and brutal close combat.

Warlords are Champions of Chaos, leaders of Northmen tribes, or marked by the gods on the path of Damnation. They can be equipped with Great Weapons (Dane axes, flails, two-handed swords, etc.).

Hearthguard are the Warriors of Chaos, armored brutes dedicated to their gods. They may be equipped with Great Weapons (Dane axes, halberds, etc.)

Warriors of the warband are the Marauders, aggressive mortal tribesmen. They are armed with either Great Weapons (often axes or flails) or throwing axes (javelins) reducing their Armor to 3.

Levy are the Cultists, the weakest tribesmen. They are often slaves from defeated tribes or newcomers to the worship of Chaos, striving to gain favor. They carry throwing axes and javelins. This could also represent a sorcerous coven like with Tzeentch.


Saga: Fantasy 2

Posted in Miniatures with tags , , , , , , , , , , on December 25, 2015 by Sean



I’ve added a few more battleboards for Saga, converting more armies from Warhammer Fantasy into Saga: Dark Age rules.

I recreated 3 of the Chaos Gods; Nurgle, Khorne, and Slaanesh. I’ll get to Chaos Undivided and Tzeentch soon enough. I also created the Dark Elves as the counterpart to the High Elves.

Slaanesh: The swift, merciless movements and callous self-sacrifice of Slaanesh’s worshippers is nicely recreated with the Mutatawaii rules. As minions give themselves to the embrace of blissful death, they earn Slaanesh’s Favor.

Warlords are the Champions of Slaanesh, gifted by their god, bedecked in luxurious armor. They can right on foot, or ride either prancing horses or the dread Steeds of Slaanesh (using rules for Camels, unnerving cavalry).

Hearthguard are the Chosen, the favored followers of the cult. They can either fight on foot or on horse or Steed. Another option could be Hearthguard represented by a group of Daemonettes.

Warriors are the Cultists, armed and dedicated, vying for the favors of Slaanesh. They fight on foot, with sword or bow. Alternately, the bow-armed Warriors could be a coven of cultist sorcerers, their spellcasting represented by the rules for bows (lowering their Armor accordingly).

Levies are not part of the warbands; only the most dedicated and fearless follow the path of the Dark Prince.

Nurgle: Nurgle’s children play the long game, grinding their opponent down through disease and exhaustion, resisting repeated charges with unfeeling flesh and breaking them with merciless counter-attacks. The Anglo-Dane rules suit them. The Fatigues the army can lay on their opponents could be seen as disease and decay.

Warlords are the Champions of Nurgle, bloated with plague, bearing great scythes and rusted flails. They count as carrying Dane Axes (-1 Armor for targets in melee, and -1 Armor versus enemy melee attacks).

Hearthguard are the Chosen, immensely tough and implacable. They can be gifted with great weapons or other mutations (giving them Dane Axes) or more mundane weapons.

Warriors are the Warriors of Nurgle, the common soldiers of the Plague God, with the most blessed Marauders joining their ranks.

Levies are desperate and lost commoners, weakened by mutation and disease, following the warband in worship of Father Nurgle. They carry bows or slings.

Khorne: After some thinking, I decided to adapt Khorne’s worshippers using the Jomsvikings. The bloody soldiers of Khorne are pitiless and unstoppable, building their Rage over the course of the battle, until they unleash it through violent destruction. Any member of the warband can carry great weapons or halberds (Dane Axes).

Warlord are the Champions of Khorne, blood-soaked, brutalĀ  killers.

Hearthguard are the Blood Knights, the warband’s most dedicated soldiers, gifted with fine armor and gore-slicked weapons.

Warriors are the Slaughterkin, each desiring nothing more than to prove their power and skill to the Blood God.

Levies are not part of the warband. Khorne pays no heed to weaklings and non-combatants, other than providing more skulls for the Throne.

Dark Elves: The Dark Elves’ swift cavalry and murderous ranged power combines to make them a deadly combatant. With this in mind, I used the Normans rules.

Warlords are the nobles, princelings, and dark lords of the Dark Elves. They can fight on foot, or ride dexterous horses or Cold Ones.

Hearthguards come from the ranks of the Black Guard, Executioners, Witch Elves, and Cold One Knights. They can fight on foot, or ride horses or Cold Ones.

Warriors are the City Guard, trained Dark Elven soldiers. Units can be mounted, representing the Dark Riders and lesser Knights. On foot, City Guard are armed with spear and shield, while one unit of up to 8 can carry the iconic crossbows (-1 Armor on ranged targets, but also -1 Armor themselves because they lack shields).

Levies are made up of Slaves, pushed to battle for their masters. Some can be prisoner Elves, High Elves, or various other captured races. They are armed with bows.




The Warmaster Horus!

Posted in Miniatures with tags , , , , , , , , , on December 29, 2014 by Sean

The arch-traitor, heretic, and fallen son, Horus, The Warmaster, Primarch of the Luna Wolves (later the Sons of Horus) is complete.

This miniature, like Feruss Manus before, was huge. He was quite complicated, with lots of detail, broad areas of armor, visible machinery, and a wolf pelt and cape bigger alone than many other miniatures. His base was a nice affair- a broken statue to the Imperium piled over a marble staircase. Like the other Primarch models he has both a standard 40mm base for use on the gaming table, along with a decorative display base. The stone was given a white alabaster marble effect, with gleaming white edges. Skulls barely stand out from the rubble, while twisted girders add some color.

The client wanted Horus’ armor to be black, representing him just after his fall. The deep black and burnished gold and brass contrast nicely with the white base. His wolf pelt and red cape give the character some warmth and motion (and break up a largely monochromatic color scheme).

I included several angles to highlight the details in such a large figure.

Edit: Upon request, I’ve added some closer pics to better show details.

Next: Vulkan, Primarch of the Salamanders!

The Thundering Hooves

Posted in Miniatures with tags , , , on December 23, 2014 by Sean

The massive Beastemn Gors regiment has been completed! This horde formation unit is ready for the table, with the addition of a character or two.

The banner nicely complements the throng of horns, weapons, and baying goat faces. Rusty metal, pale sickly skin, and matted dirty hair, along with the banner, proudly proclaim the glory of Father Nurgle.

Command of Nurgle

Posted in Miniatures with tags , , , on December 20, 2014 by Sean

The massive Beastmen Gor unit is almost done. The final count is 50 Gors, plus command. These fellows are that command; a musician, standard bearer, and champion. I’ll have a pic of the full unit soon.

For the banner, I wanted to get a little abstract, if only to avoid the banner being too savage, even when it’s carried into battle by Beastmen. The Chaos star extends into the field, with additional circular elements creating the 3-circle triangular symbol of Nurgle. The green is the same as some of the unit members’ clothes, while the design is an-off white spatter, with questionable origins (this is Nurgle we’re talking about). In addition, a scattering of runes cover the empty space. The banner pole is a light brown, but stained as it goes toward the banner itself.

I added extra pics of the members from the left to show more details.

Children of Chaos

Posted in Miniatures with tags , , , , on November 15, 2014 by Sean

Shifting gears… With the End Times rules out for Warhammer, people are adding to or starting new Chaos armies. These Beastmen are a test color group for a big unit of Gors. The unit was already painted, but the client wanted them redone in proper colors.

They’re clearly followers of Nurgle the Plague God, with pale sickly skin, matted dead black and grey fur, and dulled, rusty weapons. I created the skin tone with GW Rakarth Flesh and Athonian Camoshade, with highlights of Rakarth Flesh and White. The skin tone matches the flesh of the rest of the mixed Nurgle army. More elaborate scarring, discoloration, or plague spotting (measles, lesions, etc.) will be reserved for unit command models and higher ups.

I also included a detail show some primitive decoration in the form of bloodstains in the Mark of Nurgle. I try to avoid too much of that sort of decoration, as too much ‘blood spatter’ gets old fast and distracts the eye.

Tallymen of Nurgle

Posted in Miniatures with tags , , , on September 11, 2013 by Sean

I’ve been adding some Daemon allies to my Death Guard Chaos Space Marines for 40K. At the moment, I’ve plotted out ~200 points of a Herald of Nurgle and 10 Plaguebearers. Who knows, maybe this will lead to a full army of Chaos Daemons.

The Plaguebearers come from the current plastic kit, which I think is amazing. Took GW long enough… The pic shows a few Daemons, plus a second pic with one of the old Realms of Chaos metal Plaguebearers. He’s so small compared to the new stuff. Inserts show details of interesting wounds or weapons. I’ll finish the rest of the unit soon.

I experimented with lots of washes and stains, and plenty of variety of necrotic, rotted colors. These guys should be gross, after all, being servants of the Plague God. Chaos should be a bit chaotic in its color schemes, tied by common themes. The addition of some gloss varnish to highlight certain spots on the miniatures helps make them seem more ‘alive’.