Archive for CORE

CORE Advanced Operating Units (Characters)

Posted in Miniatures with tags , on February 21, 2014 by Sean

My CORE force of killer robots for Dark Age gets some reinforcements!

This time it’s the Nexus and Centurion. Both models being characters meant I could lavish more detail and effort into them to make them stand out from the rest of the rusty ‘bots of the army.

The Centurion has the look of a machine that once carried a fine corporate off-white/eggshell color scheme. Being an advanced bodyguard, I imagine it spent alot of time around executives and factory heads, so had to generate the proper amount of menace, but also be unobtrusive when not needed. Think of an attack couch or something.

The former gleaming white of the carapace has chipped and faded with time and weather. Metal armor plates have corroded and rusted, the chrome worn away. The whole model was drybrushed in Boltgun, with several washes of black, brown, and sepia to dull it. Then I painted speckles of various tans, off-whites, and pure white over the plates, along with more washes to dull those. Finally, Boltgun mixed with silver picked out the edges of bare metal plates. The shield bears the remains of some sort of corporate decoration with the chipped red and white. The crystals are a vibrant blue to really add contrasting color and energy to the overall scheme, in addition to reinforcing the light blue glow of the robot’s internal mechanism (found throughout the army).

An insert shows more detail of the armored ‘face’ of the robot.

The Nexus was painted to look ancient. Whatever its original color, decades (centuries?) of wandering the desert have reduced it to a mix of various dull tans, browns, and yellows. The base coat process was the same as the Centurion. The screen on its staff is just a bit of broadcast snow and static. It gives the model a nice spot of bright color, mirroring the crystals on the Centurion.

Both models’ footprints extend out beyond the normal base, so I had to build up some footing for them. The concrete paving was built out of balsa wood decoration plaques, cut to size and appropriately chipped. Spaces between were filled with sand and little stones. Static grass finished them off.

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CORE Objectives

Posted in Miniatures with tags , , on October 21, 2013 by Sean

These odd things are the objectives I use for my CORE army in Dark Age.

The concept is of a series of random machines, left to rust in the desert. They were designed as a ‘catch-all’ template design, with a metal cylinder containing a specific device. Think something that could be deployed quickly, easily, with a minimum of fuss, and automated to do its job.

In this case, the first image is a power generator/transmitter unit and water reclamation unit. The third objective in the second image has been wrecked, possibly scavenged by animals or humans. A Menial Bot stands by to give a sense of scale. I gave a view from two sides to show off detail. The devices are covered with warning and caution labels, written in English, Arabic, Chinese, and Russian, as well as the caution striping found all over my CORE robots.

The objectives themselves are simply register tape rolls, tape rolls, and odd bits from all over.

CORE: Killer Robots

Posted in Miniatures with tags , on February 2, 2013 by Sean

These are the killer robots of the CORE starter box from Dark Age. None of the factions really grabbed me until the CORE were recently released. Carnivorous monster robots? Yes.

The first robots are the Menial Bots (side and rear views included). Their color scheme is simple, just various shades of corroded and rusted metal, achieved with washes and highlights. Areas of industrial striping and chipped paint show the dilapidated state of the bots.

Next are the Rends. Along with the size, they stand out via their black and brass color scheme. I wanted to draw attention to the industrial saws they carry, as well as pointing to the origin of such devices, with the black and yellow striping.

Last is the Pathfinder, the giant explorer mech. Despite its battered apperance, I wanted to keep the super-tech design evident by the blue glow from the interior mechanism. The same glow is seen in the Rends’ ‘eyespot’ and one of the Menial Bots (the one with the actual ‘face’).