Archive for Dark Elves

Saga: Fantasy 2

Posted in Miniatures with tags , , , , , , , , , , on December 25, 2015 by Sean



I’ve added a few more battleboards for Saga, converting more armies from Warhammer Fantasy into Saga: Dark Age rules.

I recreated 3 of the Chaos Gods; Nurgle, Khorne, and Slaanesh. I’ll get to Chaos Undivided and Tzeentch soon enough. I also created the Dark Elves as the counterpart to the High Elves.

Slaanesh: The swift, merciless movements and callous self-sacrifice of Slaanesh’s worshippers is nicely recreated with the Mutatawaii rules. As minions give themselves to the embrace of blissful death, they earn Slaanesh’s Favor.

Warlords are the Champions of Slaanesh, gifted by their god, bedecked in luxurious armor. They can right on foot, or ride either prancing horses or the dread Steeds of Slaanesh (using rules for Camels, unnerving cavalry).

Hearthguard are the Chosen, the favored followers of the cult. They can either fight on foot or on horse or Steed. Another option could be Hearthguard represented by a group of Daemonettes.

Warriors are the Cultists, armed and dedicated, vying for the favors of Slaanesh. They fight on foot, with sword or bow. Alternately, the bow-armed Warriors could be a coven of cultist sorcerers, their spellcasting represented by the rules for bows (lowering their Armor accordingly).

Levies are not part of the warbands; only the most dedicated and fearless follow the path of the Dark Prince.

Nurgle: Nurgle’s children play the long game, grinding their opponent down through disease and exhaustion, resisting repeated charges with unfeeling flesh and breaking them with merciless counter-attacks. The Anglo-Dane rules suit them. The Fatigues the army can lay on their opponents could be seen as disease and decay.

Warlords are the Champions of Nurgle, bloated with plague, bearing great scythes and rusted flails. They count as carrying Dane Axes (-1 Armor for targets in melee, and -1 Armor versus enemy melee attacks).

Hearthguard are the Chosen, immensely tough and implacable. They can be gifted with great weapons or other mutations (giving them Dane Axes) or more mundane weapons.

Warriors are the Warriors of Nurgle, the common soldiers of the Plague God, with the most blessed Marauders joining their ranks.

Levies are desperate and lost commoners, weakened by mutation and disease, following the warband in worship of Father Nurgle. They carry bows or slings.

Khorne: After some thinking, I decided to adapt Khorne’s worshippers using the Jomsvikings. The bloody soldiers of Khorne are pitiless and unstoppable, building their Rage over the course of the battle, until they unleash it through violent destruction. Any member of the warband can carry great weapons or halberds (Dane Axes).

Warlord are the Champions of Khorne, blood-soaked, brutalĀ  killers.

Hearthguard are the Blood Knights, the warband’s most dedicated soldiers, gifted with fine armor and gore-slicked weapons.

Warriors are the Slaughterkin, each desiring nothing more than to prove their power and skill to the Blood God.

Levies are not part of the warband. Khorne pays no heed to weaklings and non-combatants, other than providing more skulls for the Throne.

Dark Elves: The Dark Elves’ swift cavalry and murderous ranged power combines to make them a deadly combatant. With this in mind, I used the Normans rules.

Warlords are the nobles, princelings, and dark lords of the Dark Elves. They can fight on foot, or ride dexterous horses or Cold Ones.

Hearthguards come from the ranks of the Black Guard, Executioners, Witch Elves, and Cold One Knights. They can fight on foot, or ride horses or Cold Ones.

Warriors are the City Guard, trained Dark Elven soldiers. Units can be mounted, representing the Dark Riders and lesser Knights. On foot, City Guard are armed with spear and shield, while one unit of up to 8 can carry the iconic crossbows (-1 Armor on ranged targets, but also -1 Armor themselves because they lack shields).

Levies are made up of Slaves, pushed to battle for their masters. Some can be prisoner Elves, High Elves, or various other captured races. They are armed with bows.





Dark Elves army scheme test

Posted in Miniatures with tags , , on February 11, 2014 by Sean

I’ve been commissioned to work on a Dark Elf army. The client wants the army to follow the colors and skin tone of the Drow of D&D. Suffice to say, true black skin is a rough go, especially with an already darker color scheme.

This Bolt Thrower crewman is a test of a color scheme I’m pondering. Golden yellow and deep purple for the main colors, with gold and turquoise as contrasts. The golden yellow was achieved with a wash of Druchii Violet to tone it down and create strong shading. The armor is Boltgun, washed with Nuln Oil to dull it, then highlighted on the edges with silver. It gives a nice decadent, wealthy effect, but maintains a murky evil look (or that’s the plan).

The skin was created with a black basecoat, then highlighted with a mix of black, light grey, and Foundation Hormagaunt Purple. I kept the highlights to a minimal, preserving the dark shades in the recesses. I made the eyes white with red irises (just barely visible peaking out from the helmet).


Edit: The Dark Elves project has been shelved for now. Instead, working on Gatormen for Hordes! Stay tuned.

Witch Elves

Posted in Miniatures with tags , on March 9, 2012 by Sean


Here is a part of a Witch Elves regiment for a client’s Dark Elf army for Warhammer. It’s the second army of Dark Elves I’ve done work on, and they both had the same color scheme, down to the skin (Astronomicon Grey, Bleached Bone, Red, and Black).

More of this army coming soon.

Dark Elves

Posted in Miniatures with tags , , on August 23, 2009 by Sean

Here is a unit of Dark Elf Black Guard from Warhammer Fantasy. These are part of a Dark Elf army I’ve been working for a friend over the lastĀ 6 or so years. He adds units or expands existing units every once in a while.

The army colors are black, with blood red and brass featuring prominently. In the case of the Black Guard, I kept contrasting colors to a minimum to help them stand out and make them look even more sinister (even amongst Dark Elves!).

They all have rare earth magnets on their bases. The magnets are just slightly thicker than the depth of the base, making them sit a little unevenly on the magnetic lining of the movement tray (which is still being worked on). But it makes it easier to move the unit, since no one will fall over.