Archive for Grots

Blood Bowl: Gobbos

Posted in Miniatures with tags , , , , , , on June 29, 2018 by Sean

 

The Jokerz Goblin team for Blood Bowl is all done. It’s a pretty big team, but Goblins need all the help they can get.

The first 12 members are basic Linemen, all done up in their Joker facepaint and team colors. I gave a different angle on some of the duplicate members to show off other details. The members are fairly uniform, but have the odd yellow elbow pad, kneepad, or glove for variety.

The team also has a few secret weapons players. The first is a chainsaw, dressed in an appropriate hockey mask. I like that his chainsaw blade is shaped like a moon, seen throughout the other team members. The chainsaw goblin is of course player #13.

Next is a Goblin carrying a bomb. Due to his pose, the client wanted him to echo Batman from the 1966 Batman movie- ‘Sometimes you just can’t get rid of a bomb!’ He gets to stand out from the rest of the team, but makes sense considering everyone else is the Joker.

The other secret weapon Goblin is a ball and chain fanatic. He was a nice sculpt, with the chain whirling around him. I made the spiky mouth of the wrecking ball match the Joker smile painted on his face.

The final team member is the Troll, painted up to represent Killer Croc. With that in mind I painted him to have a proper reptilian appearance, with pale belly and chest. His sculpt in my opinion is a little busy, his body twisted up into a pass. The Goblin in his hand carrying the ball looks suitably concerned with his impending trip. I designated the Goblin as member #0, since he’s not on the roster.

 

 

Advertisements

Blood Bowl: Gobs and Gobs

Posted in Miniatures with tags , , , on June 7, 2018 by Sean

 

I’ve taken a little digression after finishing some projects. The current little project is a Goblin team for the new Blood Bowl edition. The team is the basic box set (the Scarcrag Snivellers) with some extra members, a troll, and some of the Forgeworld secret weapons Goblins. Make way fer Da Jokerz!

What’s with the weird colors, you may ask? The client wants them to have the colors of the Joker, nemesis to ol’ Batman. So purple armor with yellow straps, worn over black jerseys and trousers. Topping it off is Joker-esque white face paint, with a red smile; though few goblins are actually smiling so the Joker face more resembles the glum face of The Dark Knight Joker rather than the manic smile of the Batman TV Joker. The typical moon shapes take a back seat to the Joker aesthetic. I also added a smiling Joker smile logo to their shoulder pads.

So far I’ve finished 4 of the little guys. Since Goblin players don’t have set positions they don’t have any additional markings, like for a Blitzer or Catcher. A few members got dags on their leather gloves and boots or ‘HA HA’s’ scrawled on the plates of armor to avoid too much uniformity.

Last is the team coin for the kickoff. I used the grinning moon to the Jokerz’ advantage, giving it a nice creepy smile. More to come!

AoS: Waaagh Further

Posted in Miniatures with tags , , , , , , on January 3, 2018 by Sean

While working on projects for clients, I’ve been doing some work on my own Age of Sigmar force of Orruks and Grots. It’s mostly just adding to existing units of Ardboyz and Moonclan Squigs.

The Ardboyz are of course the old Black Orcs. At 2000 points, my Ironjawz force has three mobs of Ardboyz, so I had to build additional command models. In this case, here are one unit’s Standard Bearer and a Boss. Both use standard Black Orc bits, with some pieces from Orcs, Brutes, and some extra equipment pieces (including a random satchel from a WWII German sprue). The Boss also has a jagged sword with his left arm from the Brutes kit.

The other pic is a couple of Ardboyz from one unit. Two carry big choppaz, while the middle carries a choppa and shield. Again they have extra bits from other kits, like the head from the Brutes, with a jaw plate from a 40K Ork sprue. The other big choppa boy swings a halberd-like weapon converted from a Brute sword.

 

I have acquired more Squig models, allowing me to field a 10-squig unit, or by adding in more of the previously shown Blood Bowl Grots I can field a 15-squig unit. The mob still has a Blood Bowl player as a leader-type, and a Squig Rider for variety.

The last pic is my Moonclan arrayed before a game. At 2000 points, the army is a Warboss (with Squig), 2 Shamans, 2 x40 Grots units with spears, 20 Grots with bows, 2 x3 Fanatics, 3 Fellwater Troggoths, a Mangler Squig, 10 Squigs, 2 x4 Squig Herders, and 2 Spear Chukkas.

Squigs!

Posted in Miniatures with tags , , , on October 22, 2017 by Sean

 

I’ve been adding the final touches to my Moonclan Grots for Age of Sigmar. The final unit (for now) are the Cave Squigs. I plan on fielding either 2 5-Squig units, or a big 10-Squig mob, backed by 6 Handlers. Small, cheap, and expendable, but capable of dealing good damage on a lucky turn.

I finished the first group of Cave Squigs (featured earlier) using a group of old 4th edition Squig models, as well as a single Squig Hopper. The final member is a Blood Bowl Pogo player. I felt he would work as a Handler leading from the front (he IS a loonie after all). I wanted to add another 5 Squigs to the unit to round it out, but have encountered a complete inability to get them. The Cave Squigs blister seems to be sold out everywhere, even on GW’s website. Something had to be done…

In my searches through my bitz collection and random old minies I unearthed a bunch of Blood Bowl Goblins. These little guys have great character, with the detail style dating from 1st ed. They do have the somewhat unfortunate posing from that era (what I call the flat ‘limbs-akimbo’ pose). This was common for all Blood Bowl models at the time. To be fair, there’s not much a Blood Bowl player could be doing other than sort of threatening, though some of the positions lent a little more variety (runners, throwers, etc.). Luckily I had 5 Goblins, so they would serve as Cave Squigs. I like to think of these Grots charging the opponents in wild abandon, delivering sudden punches and stabbings before being squished or running off.

The Squig Handlers are as equally ragtag as their charges, a mix of 4th ed. metals and 5th-6th ed. plastics, with a random Goblin with a mallet from 5th or 6th ed. artillery crew. They carry pokin’ sticks and spears, as well the mallet and some custom cymbals to motivate/guide the Squigs. I plan on making some cheerleader or coach models to accompany the Blood Bowl players at some future date.

Goblins: Skarsnik and the Squigs

Posted in Miniatures with tags , , , , on September 19, 2017 by Sean

 

I’ve come back to my Goblins (aka the Moonclan Grots) for Age of Sigmar. The majority of the army has been done for some time, but I wanted to expand my options.

The Grot Warboss has a variety of weapon options to choose from. I’ve already painted up a Warboss with sword and shield, and another with great weapon. The other option I was interested in was a moon prodder and attack squig. I had the 4th edition Night Goblin character Skarsnik, accompanied by his favorite squig Nobbla, so he’ll fit in nicely. Skarsnik is effectively gone now anyway.

The Warboss/Skarsnik is a wonderful example of the 4th edition modeling aesthetic- a flat 2 part cast, arms and legs akimbo. He has a good amount of detail, extra weapons, and lots of skulls. He is pretty big for a goblin too, but that works for an important character. I gave him the red hood found on all the army’s characters (to help them stand out from their black hooded troops). He also got some nice checkers on his sword and dog’s teeth on his robe. Though those are part of the army’s theme, they are fairly sparse for the Grots compared to the Orruks.

Gobbla is a huge squig, with as much detail as his boss. Lots of warts, vasculature, and random scars, as well as giant chompers. Both models are mounted on a resin base from Secret Weapon. A rough rock surface, dotted with Dwarf runes.

Next are some of the Cave Squigs that I’ve been workin on for the army. In the end, there will be 10 Squigs in the unit, after which I will finish up some Grots with pointy sticks to herd them along. One of the Squigs has a missing foot, broken off the model long ago. So he gets a peg leg, which in true Grot fashion, is wrongly-sized, but the Squig bounces randomly anyway, so no problem.

The Squigs color was achieved with a base coat of P3 Sanguine Base, highlighted with mixes of GW Khorne Red, Mephiston Red, Troll Slayer Orange, and Flash Gitz Yellow. The Squig with Skarsnik got an additional wash of red ink.

Age of Sigmar: Krumpin’

Posted in Miniatures with tags , , , , , , on March 21, 2017 by Sean

 

Green is Best, it seems. I’ve been playing some more Age of Sigmar with my Orruks (with some Grots in tow). The Boyz have done well, stompin’ and krumpin’ as expected, with some surprising usefulness from the Moonclan Grots. The nets they carry benefit everyone around them, conferring -1 to hit on all enemies nearby. Great to protect the Orruks, though they’d never admit it…

These are a few additions to the army I’ve added recently. These are extra minies I’ve had for some time, so a nice cheap way to bulk out the army.

First is the Warchanter for the Ironjawz. This is a conversion, since I had extra Black Orcs and lots of bits. He’s a plastic Black Orc (aka Ardboy for AoS), with a bare Orc head, a drummer’s right arm with skull drumstick (and extra spiky bit on the gauntlet from the Brutes box), and a left arm made from an arm from the Brutes box and a Black Orc hand. I swapped the mace head it came with to a skull to match the right arm. He got the typical snazzy black armor, with lots of checkers and dags as per usual, with a few lightning bolts scattered over his armor and even forehead. I mounted him on a chunk of cork on a 40mm base to match the Brutes and elevate him for emphasis. He needs to be a center of attention after all. The skulls have a glowing effect in their sockets to show the power of the WAAAGH! A trophy demon skull and jaws on his left shoulder completes his snazziness.

The other pic is a bunch of Grots from the Moonclan (aka the Night Goblins). I’ve added a few new Netters to my spear Grots; I used to have only 2 to show the units were carrying nets (since in Warhammer 8th and before the nets were simply a bonus to a unit). Under AoS however the nets actually have bubbles of effect on the table, so I figured I’d have 6 or so for each unit. Some nice bonuses without going overboard.

I also did a few old Goblins. The models come all the way from 4th edition Warhammer, which is quite evident from their smaller and simpler sculpts compared to the Netters (who hail from 6th I think). The Netters have the definite problem of coming from the time where a lot of the infantry plastics ballooned in size, so they match the bigger Night Goblin plastics. My Night Goblins are either 4th ed or 7th ed, so the Netters are much larger than the surrounding spear Grots. This is I suppose rationalized with the biggest members of the tribe carrying the nets for the best tosses…

I did a Standard Bearer and a Champion, as well as a Shaman. I like the Standard Bearer; he’s this dinky little twerp with a dinky pointy hat. Almost too pathetic and adorable for battle. The Champion looks a little more intimidating, with his big axe and devious smirk. The Shaman wears a red cloak and hood like the other Grot characters in the army. He has that old 4th ed caracter pose,with his arms held wide. I like his little cauldron filled with mushrooms and his magic staff, with a little puppet of himself. Again, adorable.

I’m thinking of adding more units over time, so I’m sure there’s more Orruks and Grots to come.

Lords Under the Mountains

Posted in Miniatures with tags , , , , , on November 25, 2016 by Sean

Goblins! A bunch of Goblins leaders arrive to lead (bully?) their troops. These characters are part of the long-standing Goblin and Night Goblin army for a client for use in Warhammer, 9th Age and Kings of War. Certainly advantageous to have forces that work in several systems.

These Goblins are all from GW, with some placed on resin bases from Micro Arts Studio. These are pretty nice, and help elevate them above the mass of Goblin troops.

The first is a Night Goblin Boss/Big Boss. Like all Goblin leaders, he’s vaguely ridiculous, with a wild expression that almost makes him look fierce. I like the molded shield, a constant throughout the army. His cleaver has a lot of character to it. A severed Dwarf head (a slayer?) gives him some menace as well as adding some color to a dark color scheme. IĀ  like the squig carried on his belt (it also allows for a triad of red color across the whole model). Another feature are the dinky horns poking from under his hood, both boastful and pathetic.

The Night Goblin Shaman is a pretty funny sculpt, mostly from the tiny goblin poking out from his hood. This little twerp belies the more confrontation pose of his big brother(?) who brandishes his sickle and staff in challenge. The sculpt brings to mind a Brian Froud design… I gave the Shaman a red hood to draw one’s eye, since he’s otherwise black, bone, and green. The base gives him more animation, though it does make him a bit top heavy on the table.

The last of this batch is a Wolf Rider Boss. Another GW sculpt; I’m less satisfied with this one. He seems a bit busy, with (IMO) too much stuff on his back. I wish more cavalry models would hang stuff off the seat/saddle instead of heaping it on their backs. Three bags, a bow, quiver, and then the fur cloak is a bit much. He gets a sculpted moon-faced shield like other bosses, again continuing that image in the army. His wolf is a basic plastic body, with a metal head with armor and assorted baubles. I decided on a dark grey coat so he wouldn’t upstage his rider.

I’ve been asked how I do Goblin skin: The more traditional GW skin color is based with Dark Angels GreenĀ  (or P3 Gnarl Green), with highlighting in Gnarl Green/Elysian Green, then Elysian Green/Flash Gitz Yellow. For a more ‘realistic’ take (like these guys here), a primer coat of black, first base coat with GW’s Castellan Green, followed up with highlights of Loren Green/Elysian Green, then Elysian Green/Flash Gitz Yellow. This is similar to the method for doing Orcs, but Goblins get lighter skin (thus more yellow highlights).

There’s a few more Goblin characters left, so they’ll be on the way eventually.

Oh, and 70 followers?! Thanks for everyone who still follows this blog. I hope I provide some interesting painting, tips, and randomness.