Archive for Grots

Squigs!

Posted in Miniatures with tags , , , on October 22, 2017 by Sean

 

I’ve been adding the final touches to my Moonclan Grots for Age of Sigmar. The final unit (for now) are the Cave Squigs. I plan on fielding either 2 5-Squig units, or a big 10-Squig mob, backed by 6 Handlers. Small, cheap, and expendable, but capable of dealing good damage on a lucky turn.

I finished the first group of Cave Squigs (featured earlier) using a group of old 4th edition Squig models, as well as a single Squig Hopper. The final member is a Blood Bowl Pogo player. I felt he would work as a Handler leading from the front (he IS a loonie after all). I wanted to add another 5 Squigs to the unit to round it out, but have encountered a complete inability to get them. The Cave Squigs blister seems to be sold out everywhere, even on GW’s website. Something had to be done…

In my searches through my bitz collection and random old minies I unearthed a bunch of Blood Bowl Goblins. These little guys have great character, with the detail style dating from 1st ed. They do have the somewhat unfortunate posing from that era (what I call the flat ‘limbs-akimbo’ pose). This was common for all Blood Bowl models at the time. To be fair, there’s not much a Blood Bowl player could be doing other than sort of threatening, though some of the positions lent a little more variety (runners, throwers, etc.). Luckily I had 5 Goblins, so they would serve as Cave Squigs. I like to think of these Grots charging the opponents in wild abandon, delivering sudden punches and stabbings before being squished or running off.

The Squig Handlers are as equally ragtag as their charges, a mix of 4th ed. metals and 5th-6th ed. plastics, with a random Goblin with a mallet from 5th or 6th ed. artillery crew. They carry pokin’ sticks and spears, as well the mallet and some custom cymbals to motivate/guide the Squigs. I plan on making some cheerleader or coach models to accompany the Blood Bowl players at some future date.

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Goblins: Skarsnik and the Squigs

Posted in Miniatures with tags , , , , on September 19, 2017 by Sean

 

I’ve come back to my Goblins (aka the Moonclan Grots) for Age of Sigmar. The majority of the army has been done for some time, but I wanted to expand my options.

The Grot Warboss has a variety of weapon options to choose from. I’ve already painted up a Warboss with sword and shield, and another with great weapon. The other option I was interested in was a moon prodder and attack squig. I had the 4th edition Night Goblin character Skarsnik, accompanied by his favorite squig Nobbla, so he’ll fit in nicely. Skarsnik is effectively gone now anyway.

The Warboss/Skarsnik is a wonderful example of the 4th edition modeling aesthetic- a flat 2 part cast, arms and legs akimbo. He has a good amount of detail, extra weapons, and lots of skulls. He is pretty big for a goblin too, but that works for an important character. I gave him the red hood found on all the army’s characters (to help them stand out from their black hooded troops). He also got some nice checkers on his sword and dog’s teeth on his robe. Though those are part of the army’s theme, they are fairly sparse for the Grots compared to the Orruks.

Gobbla is a huge squig, with as much detail as his boss. Lots of warts, vasculature, and random scars, as well as giant chompers. Both models are mounted on a resin base from Secret Weapon. A rough rock surface, dotted with Dwarf runes.

Next are some of the Cave Squigs that I’ve been workin on for the army. In the end, there will be 10 Squigs in the unit, after which I will finish up some Grots with pointy sticks to herd them along. One of the Squigs has a missing foot, broken off the model long ago. So he gets a peg leg, which in true Grot fashion, is wrongly-sized, but the Squig bounces randomly anyway, so no problem.

The Squigs color was achieved with a base coat of P3 Sanguine Base, highlighted with mixes of GW Khorne Red, Mephiston Red, Troll Slayer Orange, and Flash Gitz Yellow. The Squig with Skarsnik got an additional wash of red ink.

Age of Sigmar: Krumpin’

Posted in Miniatures with tags , , , , , , on March 21, 2017 by Sean

 

Green is Best, it seems. I’ve been playing some more Age of Sigmar with my Orruks (with some Grots in tow). The Boyz have done well, stompin’ and krumpin’ as expected, with some surprising usefulness from the Moonclan Grots. The nets they carry benefit everyone around them, conferring -1 to hit on all enemies nearby. Great to protect the Orruks, though they’d never admit it…

These are a few additions to the army I’ve added recently. These are extra minies I’ve had for some time, so a nice cheap way to bulk out the army.

First is the Warchanter for the Ironjawz. This is a conversion, since I had extra Black Orcs and lots of bits. He’s a plastic Black Orc (aka Ardboy for AoS), with a bare Orc head, a drummer’s right arm with skull drumstick (and extra spiky bit on the gauntlet from the Brutes box), and a left arm made from an arm from the Brutes box and a Black Orc hand. I swapped the mace head it came with to a skull to match the right arm. He got the typical snazzy black armor, with lots of checkers and dags as per usual, with a few lightning bolts scattered over his armor and even forehead. I mounted him on a chunk of cork on a 40mm base to match the Brutes and elevate him for emphasis. He needs to be a center of attention after all. The skulls have a glowing effect in their sockets to show the power of the WAAAGH! A trophy demon skull and jaws on his left shoulder completes his snazziness.

The other pic is a bunch of Grots from the Moonclan (aka the Night Goblins). I’ve added a few new Netters to my spear Grots; I used to have only 2 to show the units were carrying nets (since in Warhammer 8th and before the nets were simply a bonus to a unit). Under AoS however the nets actually have bubbles of effect on the table, so I figured I’d have 6 or so for each unit. Some nice bonuses without going overboard.

I also did a few old Goblins. The models come all the way from 4th edition Warhammer, which is quite evident from their smaller and simpler sculpts compared to the Netters (who hail from 6th I think). The Netters have the definite problem of coming from the time where a lot of the infantry plastics ballooned in size, so they match the bigger Night Goblin plastics. My Night Goblins are either 4th ed or 7th ed, so the Netters are much larger than the surrounding spear Grots. This is I suppose rationalized with the biggest members of the tribe carrying the nets for the best tosses…

I did a Standard Bearer and a Champion, as well as a Shaman. I like the Standard Bearer; he’s this dinky little twerp with a dinky pointy hat. Almost too pathetic and adorable for battle. The Champion looks a little more intimidating, with his big axe and devious smirk. The Shaman wears a red cloak and hood like the other Grot characters in the army. He has that old 4th ed caracter pose,with his arms held wide. I like his little cauldron filled with mushrooms and his magic staff, with a little puppet of himself. Again, adorable.

I’m thinking of adding more units over time, so I’m sure there’s more Orruks and Grots to come.

Lords Under the Mountains

Posted in Miniatures with tags , , , , , on November 25, 2016 by Sean

Goblins! A bunch of Goblins leaders arrive to lead (bully?) their troops. These characters are part of the long-standing Goblin and Night Goblin army for a client for use in Warhammer, 9th Age and Kings of War. Certainly advantageous to have forces that work in several systems.

These Goblins are all from GW, with some placed on resin bases from Micro Arts Studio. These are pretty nice, and help elevate them above the mass of Goblin troops.

The first is a Night Goblin Boss/Big Boss. Like all Goblin leaders, he’s vaguely ridiculous, with a wild expression that almost makes him look fierce. I like the molded shield, a constant throughout the army. His cleaver has a lot of character to it. A severed Dwarf head (a slayer?) gives him some menace as well as adding some color to a dark color scheme. IĀ  like the squig carried on his belt (it also allows for a triad of red color across the whole model). Another feature are the dinky horns poking from under his hood, both boastful and pathetic.

The Night Goblin Shaman is a pretty funny sculpt, mostly from the tiny goblin poking out from his hood. This little twerp belies the more confrontation pose of his big brother(?) who brandishes his sickle and staff in challenge. The sculpt brings to mind a Brian Froud design… I gave the Shaman a red hood to draw one’s eye, since he’s otherwise black, bone, and green. The base gives him more animation, though it does make him a bit top heavy on the table.

The last of this batch is a Wolf Rider Boss. Another GW sculpt; I’m less satisfied with this one. He seems a bit busy, with (IMO) too much stuff on his back. I wish more cavalry models would hang stuff off the seat/saddle instead of heaping it on their backs. Three bags, a bow, quiver, and then the fur cloak is a bit much. He gets a sculpted moon-faced shield like other bosses, again continuing that image in the army. His wolf is a basic plastic body, with a metal head with armor and assorted baubles. I decided on a dark grey coat so he wouldn’t upstage his rider.

I’ve been asked how I do Goblin skin: The more traditional GW skin color is based with Dark Angels GreenĀ  (or P3 Gnarl Green), with highlighting in Gnarl Green/Elysian Green, then Elysian Green/Flash Gitz Yellow. For a more ‘realistic’ take (like these guys here), a primer coat of black, first base coat with GW’s Castellan Green, followed up with highlights of Loren Green/Elysian Green, then Elysian Green/Flash Gitz Yellow. This is similar to the method for doing Orcs, but Goblins get lighter skin (thus more yellow highlights).

There’s a few more Goblin characters left, so they’ll be on the way eventually.

Oh, and 70 followers?! Thanks for everyone who still follows this blog. I hope I provide some interesting painting, tips, and randomness.

Goblin Bosses, again!

Posted in Miniatures with tags , , , , on March 25, 2016 by Sean

More Goblins! The advantage of a Goblin army is the amount of characters you can field, both in variety and quantity.

These two are additions to a client’s Goblin army (see previous posts).

The Night Goblin boss with the axe and trophy rack is from Games Workshop. He’s a pile of skulls and trophy beards, his body almost lost in his robes. His robe got some of the old dog’s teeth and checkers along his sleeves and collar.

The fat Goblin boss is from Avatars of War. He’s close enough to GW’s designs to easily slot into a Warhammer army. He’s got a ton of detail, especially the folds of his skin and flab. I like his hodgepodge armor and loot (frog!), as well as his jury-rigged axe. I assume this minie is a version of the Goblin character Grom the Paunch.

There are plenty more characters to go, so stay tuned.

Goblin Bosses

Posted in Miniatures with tags , , , , on February 11, 2016 by Sean

A few Goblin heroes got done during the week. They’re additions to the ongoing Goblin army I’m painting for a client, for use for Warhammer and/or Kings of War. They’re both recent-ish metal characters. There will be quite a few of these characters over time, since Goblins are cheap and you have plenty of types to choose from.

The first is a Night Goblin Boss/Big Boss type, with a pair of cleavers and a defiant pose. I like the little hole in his hood so he can actually see something. Otherwise he’s a pile of armor and black (and green of course).

The other is a Goblin Shaman. He’s a standard Goblin, rather than a Night Gob, so I went with more browns and warm colors instead of the Night Goblin black. He got a nice red topknot to make him stand out more. Lots of bone and metal bangles finish him off.

Night Gobbos!

Posted in Miniatures with tags , , , , on July 21, 2015 by Sean

I’ve started work on a client’s Gobin army for his 8th ed Warhammer army. It’s a ‘legacy’ army now that AoS has come out. The army is mostly already complete, having been painted years ago. I will be repainting most of it, including fixing the bases to a uniform color/decoration.

First up are his units of Night Goblins. There are several 30-man units; this the the first repaint. They have the standard Night Goblin black cloaks and hoods. However, I mixed in a few shades of brown for a few hoods to break up the monotony (I do the same thing for the Night Goblins units for my own O&G army). They got a more realistic green skin, rather than the brighter crayon green GW tends to use. Bright yellow shields and standard brighten them up.

The models for the units are a mix of the Skull Pass 7th ed box Gobs and the multi-piece Night Goblins kit.