Archive for Lizardmen

Saga: Fantasy- A&A

Posted in Miniatures with tags , , , , , , , , , on August 19, 2017 by Sean



I’ve been playing the newest Saga expansion, the Late Roman-era Aetius & Arthur. I thought some of the new factions would work nicely for some of the Warhammer factions I couldn’t match up before.

Empire: The regimented order of the army and its ability to hold the line and initiate sudden strikes that the Roman faction uses would fit the Empire. This version of the Empire is an ‘earlier’ tech level of the city-states, before widespread gunpowder weapons.

Warlords are Empire nobles, career officers or blue blood royalty. They can fight on foot or mounted on fine steeds.

Hearthguard are the Knights, the elite core of the Knightly Orders like the Reiksguard, Knights Panther, or Blazing Sun, fighting mounted, or Greatswords and Swordsmen, fighting on foot. For an additional 1 point, up to 8 Hearthguard can be fielded as Cataphracts, representing the Inner Circles of the Knightly Orders

Warrior are the State Troops, loyal soldiers of the city-states. They can fight with sword, spear, or halberd (with Armor 4), or take to the field as Huntsmen, carrying bows (with Armor 3).

Levies are the Militia, the common rabble called to defend their realm. They can carry shortbows and throwing axes (javelins) or be fielded as the Free Companies. Free Companies generate 1 Attack for 2 members in melee (unlike normally 1 for 3), and have Armor 4. The player may also remove 6 Levy and replace them with an Artillery Piece manned by 2 Levy crewmen. The piece (Range 2xL) could represent any of the weapons of the Empire, like a bolt thrower or light cannon. The Artillery generates Attack dice when it shoots equal to half the members of the target, reducing their Armor by 1. Each time it fires it gains a Fatigue.

Lizardmen: I figured the defensive nature of the Britons, backed by their heroic Warlords fighting on the front line, leading by example, and directing their men to victory worked to represent the Lizardmen, or at least a Saurus and Skink-focused force.

The key value for the army is Inspiration. Units within S (2″) of the Warlord count as being Inspired. Various battle board abilities only work for Inspired units.

Warlords are Scar Veterans and Oldbloods, ancient born fighters, survivors of countless battles, and direct servants of the Slaan. They can fight on foot or ride Cold Ones. The Warlord can be accompanied by a pair of Temple Guard, called Companions. They form a unit with the Warlord. The Companions extend the 2″ range of the Warlord’s Inspiration from themselves as well. If the Warlord has Companions, he cannot use Side by Side.

Hearthguard are the Temple Guard, hand-picked Saurus decked in the finest armor and jeweled weapons. They can fight on foot or ride Cold Ones.

Warriors are appropriately the Saurus Warriors, bestial reptilian soldiers of the Slann cities.

Levies are the Skinks, diminutive skirmishers and scouts. While lacking in combat ability, they can rain death from their javelins or blowpipes (bows/slings).

Savage Orcs: I decided after playing the Saxons several times, the utter mindless brutality of the Savage Orcs was a good fit. With only fighting on their frenzied minds, the Orcs rush into combat heedless of danger, determined to crush the enemy or die trying.

Warlords are the Savage Orc Bosses, hulking beasts of green muscle, protected by bone ornaments and warpaint, their belief in their invulnerability equal to true armor.

Hearthguard are the Big ‘Uns, the strongest members of the tribe. They group in mobs of their own, ready to stomp anything in reach.

Warriors are the Boyz, the common Orcs of the savage tribes. They lack the brutal strength of the Big ‘uns but make up for it in numbers.

Levy are the Yoofs, the youngest and weakest Orcs. Not yet to the level of a proper member of the mobs, they instead use ranged weapons to pelt the foe while the Boyz close in. Alternatively they could represent Forest Goblins pressed into service. They are armed with bows or slings.


And here is a break from Aetius & Arthur factions. I wanted to add in an older faction that I never got around to, based on the Normans from Saga: Dark Age.

Wood Elves: The mixture of archery and shock cavalry exemplified by the Normans fit the Wood Elves well enough. It does somewhat ignore some the stronger close combat units and the various tree spirits, but it will do for now.

Warlords are the Kindred, leaders of one of the numerous kinbands. They can represent Glade Lords, fighting on foot or mounted on stag or Elven steed, or even Branchwraiths or Treemen fighting on foot.

Hearthguards are the Nobles, elite guardians of the Wood Elf realms. They can fight on foot, using their swordstaves, or launch themselves into combat as Wardancers. They can also take to battle mounted as the Sisters of the Thorn or Wild Riders. Alternatively, Heardguard on foot can also be represented by Dryads.

Warriors are the Eternal Guard, the common members of the kinbands. They fight in ranks of spear on foot, or mounted as Glade Riders. One unit (of up to 8 members) can carry Elven Longbows, representing the Waywatchers. Longbow-armed units reduce their targets’ Armor by 1, but also lower their own Armor by 1.

Levies are the Glade Guard, the militia of the army. They carry bows, firing in massed ranks of black-feathered arrows.

There’s still more factions to convert to Saga: Fantasy. I’ll add them eventually.


Roar of the Old Ones

Posted in Miniatures with tags , , on July 18, 2015 by Sean

I recently finished another regiment of Saurus Warriors for someone’s Warhammer army. In addition, I painted up their Oldblood general, though I suppose he could be a Scar Veteran instead.

He’s absolutely huge, spreading out over the edges of his base, dwarfing the rest of the Saurus (I included a size comparison pic). He had the same color scheme as the Saurus units (red with bone/ivory underbellies and spines). Weirdly enough, he doesn’t have much in the way of armor or decoration, aside from a little chest plate.

I was asked this a while back, but I could cover how I painted the Saurus color scheme-

1. Khorne Red over black

2. Agrax Earthshade wash

3. Mephiston Red/Khorne Red highlights, with an extra red/yellow highlight on extreme edges

4. Underbelly and back spines get picked out and edged by black, then based with Balor Brown

5. Seraphim Sepia wash

6. Highlight with P3 Hammerfall Khaki/Balor Brown, with a final highlight on the edges with Khaki/white

Kroxigors! Run!

Posted in Miniatures with tags , , on June 14, 2015 by Sean

The Lizardmen get some reinforcements in the form of a unit of Kroxigors. There are going to be 6 of them, either fielded in their own unit, or mixed in with units of Skinks. Here are 3 of them completed so far.

The Kroxigors follow the color scheme convention of the Skink and Skink-related models (like the Salamanders and Troglodon). Their ivory-yellow skin looks nice and bright, contrasted by red bellies and spine scales.They got plenty of gold and bronze decoration. Previous posts detail the process for their skin and scales.


Posted in Miniatures with tags , , , on January 16, 2015 by Sean

The Troglodon for the Lizardmen army for Warhammer is complete. I’ve posted a couple of in-progress pictures, starting with the head, down the body and limbs, and now here’s the whole model.

The Troglodon follows the same colors and styling as the rest of the army up to this point. The zig-zag striping helps break up the broad open flanks. I picked out the various plaques and ornaments in gold, bronze, and brass, followed with brown washes to give the metals depth. The straps around the body gave me pause however. I wanted them to stand out from the body, so originally decided to paint them brown. However, I found this blended into the scale pattern and metal ornaments. Instead I chose black cording, as it is a strong visual contrast.

The rider is a Skink character. Despite his status, he’s relatively simple compared to other armies’ characters (lacking real clothes and fancy gear). He does have a nice gold mask and gold and bronze bits and bobs, as well as the first real clothing in the whole army in the form of a turquoise loincloth. The turquoise is the same as his eyes (and the eyes of the Skinks of the army). I made the Skink’s skin a bit paler than the basic Skink skirmishers to make him stand out even further (as if the giant dinosaur he rides isn’t enough).

Glad to be finished with this big guy. Back to basic infantry and simpler models now.

Lizardmen Troglodon: In-progress: The Body

Posted in Miniatures with tags , , , , on January 8, 2015 by Sean

More progress on the Troglodon for the Lizardmen. I’ve posted the head already, but this time it’s the body and limbs.

The first pic is the highlight of the scales, with additional lining between the larger scales. Bone and white were highlighted along the edges of the limb scale rides and the spines. The sail and claws got an edging of black to separate them from the scales for later.

The second pic is the red underbelly, sail, and stripe patterning, with additional black spotting of random scales. I opted for a red slash for the pattern, running along a parallel line down the Trog’s flanks. The claws were a dull bone color, with a wash of Agrax Earthshade, then highlighted with bone/white. This was then washed with Athonian Camoshade (a darker green). This helps separate the color of the claws from the highlights of the scales. After that the claws got a final highlight along the edges with pure white.

The tail is next, then on to the ornamentation and the rider.

Lizardmen Trogolodon: In-progress: The Head

Posted in Miniatures with tags , , , , on January 4, 2015 by Sean

Back to work on the Lizardman army for Warhammer. I’ve posted the Saurus and Skinks units already, but now it’s time for a big dinosaur.

Here’s the Troglodon in-progress. I decided it was so big that I’d do it in stages, moving from nose to tail. I find doing it this way on big models means I don’t miss details or skip a step or even an angle. Though it is rather awkward to work with since it projects spiky stuff in every direction.The overall pic shows the base coat of GW Balor Brown, with a wash of Seraphim Sepia. I decided to showcase the staged painting only after I had done the base and wash, but oh well…

First up, the head. The head got a highlight of Balor Brown and P3 Hammerfall Khaki, with final highlights mixed with white. I tried to keep the paint wet, since it was covering large areas of scale, so could easily get chalky. Once I finished that, I went back with a fine brush and some P3 Battlefield Brown to deepen any scale lines that had not darkened enough from the Sepia wash.

Teeth were picked out with black, then Rackarth Flesh and white. All the ornaments were blackened in, then colored with gold and bronze, with an Agrax Earthshade wash, then a silver highlight. The tongue was Xerxes Purple, shaded with a little red-black, then highlighted with purple/white. Once I’m done the tongue will also get a gloss varnish to make it shiny.

The Trog follows the colors of the Skink-related units (so Skinks, Salamanders, etc.) He is a tad paler, as he is sightless cave-dwelling species (big caves in Lustria eh?)

More pics as I progress.

Stealth Lizards

Posted in Miniatures with tags , , on November 13, 2014 by Sean

The Lizardmen army for Warhammer gets a new unit of scouts.

These Chameleons follow the colors of the army, with their own take on the scheme- red bodies, black speckled scales, and ivory underbellies. In addition, they got individualized mottling, striping, and blotching to reflect their chameleon coloration. This is a contrast with the normal color scheme for the other Skinks in the army. The dead poison frogs hanging off them also add a lot of extra color.

Back to more Saurus units next.