Archive for MERCS

MERCS: The Whole Gang

Posted in Miniatures with tags , , on December 30, 2016 by Sean

I’ve finished the Keizai Waza faction for MERCS. It was only 10 models, so pretty easy. The models were all given pretty basic paint jobs, the better to get them to the table sooner.

Here we see the last members. The Sniper is first. He’s an odd sculpt, due to the fact that despite have low armor stats and increased movement, he seems to be wearing the same bulky armor as members like the Heavy or Daimyo. I gave him a camo cloak with an urban pattern of various sized grey and black rectangles and squares. The base color of the cloak is the same dark blue as the Sniper’s undersuit.

The Observer has a distinctive look, with his big goggles and machine pistol. He carries plenty of targeting gear (and some sort of sat-nav pad). I’m not sure about the pose though.

The Spotter has a nice pose like he’s advancing cautiously, signaling with a chop of his hand. His armor also looks different from his teammates, with extra plating in key places. I like his carbine too.

Last is the Wrench, the mechanic for the army. He’s carrying a bunch of bags, satchels, and pouches. The cast was a bit rough, so parts of his torso got fuzzy detailing. Otherwise he’s got a good pose.

Finally a full shot of the complete lineup. I think they look good as a group. There’s enough variation between them to give them personality, but they appear cohesive on the table.

 

 

MERCS: Budo

Posted in Miniatures with tags , , on December 22, 2016 by Sean

More Keizai Waza for MERCS 2.0!

The army is painting up fast. This is mostly owing to a simple color scheme and letting some details remain fuzzy instead of defining every armor plate and satchel. I want to get these guys on the table asap.

I think the army has been a successful use of a limited palette. The bone/blue/black/metal/turquoise/red/yellow keeps them simple and uniform. In such cases, the sculpts will have to do to create variation.

The Daimyo is the army leader of course, so he has a nice ‘squad leader’ stance, squared up directing his troops. He doesn’t have much to set him apart from the rest of the squad except for the rocket on his back. The mini-nuke is done in the yellow that shows up in small parts of the army. The turquoise marks out nuclear cells and fuel rods, but the yellow designates toxic stuff like the rocket and the Demo trooper’s grenade. A pair of red dots n a few armor plates designate him as squad leader.

The Spy is a ninja, as expected for a Japanese faction. She is quite wispy and frail compared to everyone else in the army. She lacks the big stoning boots and heavy backpack, instead going for much lighter gear. I like her pose; her waist is quite tiny though. I opted to make her sword the same green of the armor glow. This way it would stand out against the armor and undercloth. I like to think it’s a carbon fiber plastic, razor sharp and easier to hide from scanners (or it’s some type of power sword, fueled by her suit’s power).

The Demo has a great animated sculpt, bounding forward to lob his toxin grenade. Aside from his extra pouches he resembles most of the squad, so the pose is a good way to give him personality. The yellow reminds you the payload he carries is bad news.

Last is the Heavy. I love his chunky sculpt. He looks big and intimidating, backed up by his SAW. I like that he has three whole magazines of ammo for the battle; it’s rare for soldier models to be depicted with enough ammunition. His stance seems to be right before he squares his body and lets rip with hundreds of rounds. He got a little fire spark design on his knee, probably marking out a wonderful memory of battlefield carnage.

I’ve only played about 6 games so far, a few where I was running the demo myself. MERCS is really fast paced and relatively simple to play. I’ll have to get more familiar with all the little special rules for each model. In all the game plays like a mix of Infinity and Malifaux. Thankfully it lacks the insane amount of detail for each model’s rules (ala Malifaux) and Infinity’s useless cheerleaders and Rambo moments.

Oh and this seems to be post 300! Thanks for anyone who’s been following this blog. I hope you’ve enjoyed my efforts.

MERCS: The Rising Sun

Posted in Miniatures with tags , , on December 16, 2016 by Sean

I’ve dipped my toe into the game of MERCS. After the 2.0 rules came out, a friend ran some demo games for me. I played a few factions, and got to see how others played. The faction that caught my eye was Keizai Waza, the Japanese corp group. Their chunky army and battle tactics seemed most interesting.

I quibbled over the color scheme for a while. I didn’t want to do the bright orange that is the default, so I was thinking some form of urban camo. My IG for 40K are in urban camouflage, and I’ve done clients’ armies in various modern city camo. However, I decided in the end to replicate the color scheme that I used for my JSA for Infinity . I could think of the Keizai Waza as the ancestors of the Japanese members of the Yu Jing.

The Booster and Pathfinder here are my test models. The color scheme uses Vallejo Stone Grey as the armor base, washed with Nuln Oil and highlighted back with some white mixed into the Stone Grey. The undercloth is Vallejo Dark Sea Blue. Detail colors include black for gear and weapons, red for laser sights and visors, and GW Kabalite Green for the ‘nuclear’ armor parts. Red marks on the shoulder and kneepads act as army designation. I kept the bases dark gravel to finish the urban look.

A note on the models- The minies are a very loose casting, with lots of flash and mold lines. The details are sometimes very ‘soft’ or shallow, lacking depth across some parts. Oh well, they were quick to paint up and the army box was cheap to get you into the game. More to come.