Archive for Nurgle

Saga: Fantasy 2nd edition

Posted in Miniatures with tags , , , , , , , , , , on April 23, 2018 by Sean

I’ve been updating my versions of the Warhammer Fantasy armies to Saga 2nd edition. The quick mechanics and characterful rules for factions works nicely with the distinct armies of Warhammer. As before, I reskinned battleboards, adapting to fit existing factions. Some day I plan on making my own original boards, but then again they plan on doing Saga: Fantasy in the future…

Starting off, we have a classic rivalry in the Dwarfs and Greenskins.

Dwarfs: I based their board on the Anglo-Danes, due to the stalwart nature of the Dwarf shieldwall and their grim determination.

Warlords are Thanes or Princes of Holds. They wield great weapons, decorated with runes of power (-1 armor for enemies in combat and -1 for the Warlord).

Hearthguard are the Holds’ Longbeards, Hammerers, or Ironbreakers, well motivated and well armored. They can have a standard weapon and shield, or carry great weapons (-1 armor for foes and the unit).

Warriors are Clan Dwarfs, the common soldiers of the Hold.

Levies are the Beardlings, young Dwarfs who cover their elders’ advance with bow and sling.

Orcs: Their board is based off the Vikings- the Orcs (and their subordinate Goblins) are pure aggression and violence.

Warlords are the Big Bosses and Warbosses, the biggest and the meanest Greenskin of the tribe.

Hearthguard are the Big’Uns and Black Orcs, armed to the teeth and well-armored. One unit of 4 Hearthguard can be fielded as Savage Orcs (Berserkers).

Warriors are the Boyz, big green monsters ready and able to fight.

Levies are the measly Goblins that the Orcs browbeat to fight for them. Preferring to fight at range, they are armed with bows or javelins.

Next is another rivalry, the noble High Elves and the evil Dark Elves.

High Elves: The Elves use the Scots rules. Their defensive nature and counter-attack abilities seem to match well.

Warlords are Princes or Nobles; they can be mounted on Elven steeds

Hearthguard are one of the martial orders, either Swordmasters, Phoenix Guard, or White Lions; they can be mounted, coming from the Silver Helms or Dragon Princes traditions.

Warriors are from the ranks of the Spearmen and Sea Guard.

Levies are the largely defensive Militia, armed with bow or javelins.

Dark Elves: The Dark Elves’ swift cavalry and murderous ranged power combines to make them deadly combatants. With this in mind, I used the Normans rules.

Warlords are the nobles, princelings, and dark lords of the Dark Elves. They can fight on foot, or ride dexterous horses or Cold Ones.

Hearthguards come from the ranks of the Black Guard, Executioners, Witch Elves, and Cold One Knights. They can fight on foot, or ride horses or Cold Ones. They can also choose to all be mounted with javelins, becoming elite Dark Riders or Darkfire Warlocks.

Warriors are the City Guard, trained Dark Elven soldiers, and the Corsairs. Units can be mounted, representing the Dark Riders and lesser Knights. On foot, City Guard are armed with spear and shield, while one unit of up to 8 can carry the iconic crossbows (-1 Armor on ranged targets, but also -1 Armor themselves because they lack shields).

Levies are made up of Slaves, pushed to battle for their masters. Some can be prisoner Dark Elves, High Elves, or various other captured races. They are armed with bows.

The final rivalry here is Nurgle vs. Tzeentch.

Nurgle: Nurgle’s children play the long game, grinding their opponent down through disease and exhaustion, resisting repeated charges with unfeeling flesh and breaking them with merciless counter-attacks. The Anglo-Dane rules suit them. The Fatigues the army can lay on their opponents could be seen as disease and decay.

Warlords are the Champions of Nurgle, bloated with plague, bearing great scythes and rusted flails. They count as carrying Dane Axes (-1 Armor for targets in melee, and -1 Armor versus enemy melee attacks).

Hearthguard are the Chosen, immensely tough and implacable. They can be gifted with great weapons or other mutations (giving them Dane Axes) or more mundane weapons.

Warriors are the Warriors of Nurgle, the common soldiers of the Plague God, with the most blessed Marauders joining their ranks.

Levies are desperate and lost commoners, weakened by mutation and disease, following the warband in worship of Father Nurgle. They carry bows or slings.

Tzeentch: The Carolingians’ action/reaction system and the ability to manipulate the battleboard on a whim make a good translation of Tzeentch’s mastery of change. The faction also allows you to choose the other Frankish dynasties, allowing for even more variety.

Warlords are the Champions of Tzeentch, powerful fighters and masters of sorcery. They may be mounted on a Chaos steed.

Hearthguard are the Chosen, the fighters decided by fate and effort to serve their master, wielding the finest weapons and foul magics. They may be mounted on Chaos steeds. They can also all be fielded as armed with javelins (spellcasters) instead, representing a mounted coven.

Warriors are the Conspirators, a mix of Chaos Warriors and Sorcerers. Any units may be fielded as a Coven of Chaos, counting as being armed with bows (or magic spells) but they wear lighter armor, reduced to Armor 3. Warriors can also be equipped with normal weapons and armor; they may also be mounted on steeds and armed with javelins.

Levies are Cultists, lesser members of the warband. They represent hangers-on, pawns, and apprentices. They are armed with bows (though again this could represent a spell blast).

More factions are coming. The factions I swapped for Aetius & Arthur rules still apply.

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Saga: Fantasy 2

Posted in Miniatures with tags , , , , , , , , , , on December 25, 2015 by Sean

 

 

I’ve added a few more battleboards for Saga, converting more armies from Warhammer Fantasy into Saga: Dark Age rules.

I recreated 3 of the Chaos Gods; Nurgle, Khorne, and Slaanesh. I’ll get to Chaos Undivided and Tzeentch soon enough. I also created the Dark Elves as the counterpart to the High Elves.

Slaanesh: The swift, merciless movements and callous self-sacrifice of Slaanesh’s worshippers is nicely recreated with the Mutatawaii rules. As minions give themselves to the embrace of blissful death, they earn Slaanesh’s Favor.

Warlords are the Champions of Slaanesh, gifted by their god, bedecked in luxurious armor. They can right on foot, or ride either prancing horses or the dread Steeds of Slaanesh (using rules for Camels, unnerving cavalry).

Hearthguard are the Chosen, the favored followers of the cult. They can either fight on foot or on horse or Steed. Another option could be Hearthguard represented by a group of Daemonettes.

Warriors are the Cultists, armed and dedicated, vying for the favors of Slaanesh. They fight on foot, with sword or bow. Alternately, the bow-armed Warriors could be a coven of cultist sorcerers, their spellcasting represented by the rules for bows (lowering their Armor accordingly).

Levies are not part of the warbands; only the most dedicated and fearless follow the path of the Dark Prince.

Nurgle: Nurgle’s children play the long game, grinding their opponent down through disease and exhaustion, resisting repeated charges with unfeeling flesh and breaking them with merciless counter-attacks. The Anglo-Dane rules suit them. The Fatigues the army can lay on their opponents could be seen as disease and decay.

Warlords are the Champions of Nurgle, bloated with plague, bearing great scythes and rusted flails. They count as carrying Dane Axes (-1 Armor for targets in melee, and -1 Armor versus enemy melee attacks).

Hearthguard are the Chosen, immensely tough and implacable. They can be gifted with great weapons or other mutations (giving them Dane Axes) or more mundane weapons.

Warriors are the Warriors of Nurgle, the common soldiers of the Plague God, with the most blessed Marauders joining their ranks.

Levies are desperate and lost commoners, weakened by mutation and disease, following the warband in worship of Father Nurgle. They carry bows or slings.

Khorne: After some thinking, I decided to adapt Khorne’s worshippers using the Jomsvikings. The bloody soldiers of Khorne are pitiless and unstoppable, building their Rage over the course of the battle, until they unleash it through violent destruction. Any member of the warband can carry great weapons or halberds (Dane Axes).

Warlord are the Champions of Khorne, blood-soaked, brutal  killers.

Hearthguard are the Blood Knights, the warband’s most dedicated soldiers, gifted with fine armor and gore-slicked weapons.

Warriors are the Slaughterkin, each desiring nothing more than to prove their power and skill to the Blood God.

Levies are not part of the warband. Khorne pays no heed to weaklings and non-combatants, other than providing more skulls for the Throne.

Dark Elves: The Dark Elves’ swift cavalry and murderous ranged power combines to make them a deadly combatant. With this in mind, I used the Normans rules.

Warlords are the nobles, princelings, and dark lords of the Dark Elves. They can fight on foot, or ride dexterous horses or Cold Ones.

Hearthguards come from the ranks of the Black Guard, Executioners, Witch Elves, and Cold One Knights. They can fight on foot, or ride horses or Cold Ones.

Warriors are the City Guard, trained Dark Elven soldiers. Units can be mounted, representing the Dark Riders and lesser Knights. On foot, City Guard are armed with spear and shield, while one unit of up to 8 can carry the iconic crossbows (-1 Armor on ranged targets, but also -1 Armor themselves because they lack shields).

Levies are made up of Slaves, pushed to battle for their masters. Some can be prisoner Elves, High Elves, or various other captured races. They are armed with bows.

 

 

 

The Thundering Hooves

Posted in Miniatures with tags , , , on December 23, 2014 by Sean

The massive Beastemn Gors regiment has been completed! This horde formation unit is ready for the table, with the addition of a character or two.

The banner nicely complements the throng of horns, weapons, and baying goat faces. Rusty metal, pale sickly skin, and matted dirty hair, along with the banner, proudly proclaim the glory of Father Nurgle.

Command of Nurgle

Posted in Miniatures with tags , , , on December 20, 2014 by Sean

The massive Beastmen Gor unit is almost done. The final count is 50 Gors, plus command. These fellows are that command; a musician, standard bearer, and champion. I’ll have a pic of the full unit soon.

For the banner, I wanted to get a little abstract, if only to avoid the banner being too savage, even when it’s carried into battle by Beastmen. The Chaos star extends into the field, with additional circular elements creating the 3-circle triangular symbol of Nurgle. The green is the same as some of the unit members’ clothes, while the design is an-off white spatter, with questionable origins (this is Nurgle we’re talking about). In addition, a scattering of runes cover the empty space. The banner pole is a light brown, but stained as it goes toward the banner itself.

I added extra pics of the members from the left to show more details.

Hordes of Chaos

Posted in Miniatures with tags , , on November 17, 2014 by Sean

Nurgle’s Goats grow in numbers! Here’s the first full rank of the big Gors unit for a Chaos Warhammer army.

10 wide for horde formation, or able to break down into 2 ranks of 5. The Beastmen all have the appearance of the followers of Nurgle, as shown in the test paint group from the earlier post. Their clothes (such as they are) give them a little more color, with green, brown, and sickly yellow to break up the otherwise dull color scheme. Just to note, the bases are not finished, as they will eventually get some ‘dead’ static grass to add a bit of interest (matching the existing army).

The unit will have 50 members, so I’ve got some work ahead of me…

Children of Chaos

Posted in Miniatures with tags , , , , on November 15, 2014 by Sean

Shifting gears… With the End Times rules out for Warhammer, people are adding to or starting new Chaos armies. These Beastmen are a test color group for a big unit of Gors. The unit was already painted, but the client wanted them redone in proper colors.

They’re clearly followers of Nurgle the Plague God, with pale sickly skin, matted dead black and grey fur, and dulled, rusty weapons. I created the skin tone with GW Rakarth Flesh and Athonian Camoshade, with highlights of Rakarth Flesh and White. The skin tone matches the flesh of the rest of the mixed Nurgle army. More elaborate scarring, discoloration, or plague spotting (measles, lesions, etc.) will be reserved for unit command models and higher ups.

I also included a detail show some primitive decoration in the form of bloodstains in the Mark of Nurgle. I try to avoid too much of that sort of decoration, as too much ‘blood spatter’ gets old fast and distracts the eye.

Tallymen of Nurgle

Posted in Miniatures with tags , , , on September 11, 2013 by Sean

I’ve been adding some Daemon allies to my Death Guard Chaos Space Marines for 40K. At the moment, I’ve plotted out ~200 points of a Herald of Nurgle and 10 Plaguebearers. Who knows, maybe this will lead to a full army of Chaos Daemons.

The Plaguebearers come from the current plastic kit, which I think is amazing. Took GW long enough… The pic shows a few Daemons, plus a second pic with one of the old Realms of Chaos metal Plaguebearers. He’s so small compared to the new stuff. Inserts show details of interesting wounds or weapons. I’ll finish the rest of the unit soon.

I experimented with lots of washes and stains, and plenty of variety of necrotic, rotted colors. These guys should be gross, after all, being servants of the Plague God. Chaos should be a bit chaotic in its color schemes, tied by common themes. The addition of some gloss varnish to highlight certain spots on the miniatures helps make them seem more ‘alive’.