Archive for Orcs & Goblins

Age of Sigmar: Da Bad Moon Risin’

Posted in Miniatures with tags , , , , , , on January 21, 2019 by Sean

 

My Moonclan Grots finally get their own rules, in the form of the Gloomspite Gitz. The majority of the army has been done for years now, but I’m happy to add to the horde. It’s the Age of Squigmar!

The new Squig models bring tons of animation and a degree of customization (swappable faces), letting the Squig Herd stand out from the black-clad Grot infantry. I now have enough Squigs to field 2 10-Squig units, along with their Handlers. The herds are a mix of new plastic, Finecast, pewter, and even some ancient lead from 4th edition. I kept the orange-red coloration from earlier waves of painting, with enough variety to give them some individuality.

The Handlers are also of various vintages. They include a pair of pokin’ sticks, a musician with cymbals, and a Grot with lots of tasty treats for the fungus pups. I have yet to build the new Handlers that come with the Squig kit.

I added side details to show off the leaping bodies and their mushroom-festooned bases.

 

 

Last up is the wonderfully bizarre Fungoid Cave-Shaman, the generic version of the named character from AoS’s big magic event last year.

This grot is piled with detail, with layers of clothes and accoutrements. His head is split open with a bloom of mushrooms, including the big sombrero-looking cap. I made the mushroom red to match the other characters in the army (who all wear red hoods so they stand out in the mass of Moonclan). He has a lot of color, more than any other model in the army. I like the centipede on his staff and draped down his back.

Next up are the Snufflers or Hoppers, so more Squigs it is.

Advertisements

Chaos Wars: Yet More Goblins

Posted in Miniatures with tags , , on October 25, 2018 by Sean

 

I’ve been working on a few projects at the same time recently. Here are some more Goblins for a client’s Chaos Wars army. The Spears were posted earlier, but since then I have swapped around the standard and champion over to the other unit and built new ones.

The Spear Champion was simply one of the rear rank spearmen, but his unique pose made him stand out, so I ‘promoted’ him.

The second Goblin unit is armed with assorted hand weapons. The shorter weapons allowed them to have more animation, fitting for the less regimented fighting poses you’d expect from that equipment. The unit is 12-Goblin strong as of now, but will eventually be a full 24 strong.

Next up are some Archers and more hand weapon troops

Chaos Wars: Goblins!

Posted in Miniatures with tags , , on September 25, 2018 by Sean

I’ve started up a small force of Goblins and Gnolls for a Chaos Wars army. The Goblins minatures are all from the North Star Military Figures Oathmark line, while the Gnolls are from Frostgrave.

This is the first unit, a mob of Goblins with spears and shields. They are arranged in 3 ranks of 4. I’m not familiar with Chaos Wars rules, but I presume the units are much smaller than games like Warhammer 8th ed and Kings of War. The models are all plastic, with plenty of variety of poses, arms, and heads. The Goblins have nice feral designs, and a good mix of gear and armor. They hearken back to a more Tolkeinesque vibe of Orcs and Goblins- squat bodies, bandy legs, and rough gear.

I followed the box art for the Goblins set to a certain extant. I designed them to have no uniform, reflecting their scavenged gear. I picked 6 colors (plus grey and yellow metals), and distributed them at random over each grouping of models. This gave them a little unity of theme, without uniformity of look. Their bases were done in a standard ‘wasteland’ look, with dull brown dirt and scattered dead grass flock.

Their skin was painted to look ‘realistic’ compared to other Goblins I’ve done, so no bright greens. Instead I painted the skin with a base of MSP Dusky Skin, a really dull grey-brown. This then got a wash of Nuln Oil followed by a highlight of Dusky Skin/Rakarth Flesh. Finally they got a glaze of GW Athonian Camoshade to give them a dull green color.

More to come, next time mixed sword/axe/club Goblins.

Saga: The Saga(s) Continue(s)

Posted in Miniatures with tags , , , , , , , on September 7, 2018 by Sean

 

I’ve been working on various and sundry projects lately. Between larger blocks of units and such I’ve been working on a couple minies for Saga: Age of Crusades. I’ve finished all I need for The Age of Vikings era (for now), and now I’m turning my eye to Crusade-era factions.

The Warlord here is for the Pagan Peoples, the Slavic tribes and nations of the Baltic region of Europe. These peoples faced the onslaught of the Baltic Crusades. I can field my Anglo-Saxons to sub in as Pagans (Curonians, Prussians, or Latvians, etc.), but I plan on adding models painted up specifically as proper 12th Century tribal warriors. I wanted an appropriately ferocious model for the Warlord. I picked the Gripping Beast Viking special character of Njal, swapping a throwing axe for the spear in his left hand. The spear instead got planted in the ground to decorate the base, festooned with a pennant.

The model is a head taller than other figures of this scale so he has a suitable presence on the table. His lack of armor also helps differentiate him from my other Warlords, some of whom are covered head to toe in mail. His yellow shield has a stylized sun-burst symbol I found online; another shield with interlocking rectangles lies at his feet.

Next is a pair of Polish warriors, armed with great weapons. These models are from the Fireforge Russian infantry plastic kit. I plan on adding Polish units to my existing models- these are my test models. The warband will be a mix of Eastern gear (via Russia and Lithuania) and Western gear (Germany and similar). These guys definitely follow the Eastern fashion. The Polish warband would also allow me to play as Crusaders or Eastern Princes.

Last is an odd addition, straining the ‘historical’ nature of this post. The Mongols faction features in Age of Crusades rules, allowing me to use my Goblin Wolfriders models. The Gobbos already get fielded as any army made up of mounted troops, like the Huns, Spanish, and Moors. The models will once again ride forth. This time they will be accompanied by their Drummer, a hero-type of unit. In game he activates units nearby for free, allowing for amazing maneuverability for the Mongol warband. By the rules, the Drummer rides a camel instead of a horse. Since my Gobbos ride wolves, I figured a boar would be an obvious outlier to represent the difference.

I am going to go forward on the new warbands soon, either Polish or Pagans first. More to come.

Blood Bowl: Gobbos

Posted in Miniatures with tags , , , , , , on June 29, 2018 by Sean

 

The Jokerz Goblin team for Blood Bowl is all done. It’s a pretty big team, but Goblins need all the help they can get.

The first 12 members are basic Linemen, all done up in their Joker facepaint and team colors. I gave a different angle on some of the duplicate members to show off other details. The members are fairly uniform, but have the odd yellow elbow pad, kneepad, or glove for variety.

The team also has a few secret weapons players. The first is a chainsaw, dressed in an appropriate hockey mask. I like that his chainsaw blade is shaped like a moon, seen throughout the other team members. The chainsaw goblin is of course player #13.

Next is a Goblin carrying a bomb. Due to his pose, the client wanted him to echo Batman from the 1966 Batman movie- ‘Sometimes you just can’t get rid of a bomb!’ He gets to stand out from the rest of the team, but makes sense considering everyone else is the Joker.

The other secret weapon Goblin is a ball and chain fanatic. He was a nice sculpt, with the chain whirling around him. I made the spiky mouth of the wrecking ball match the Joker smile painted on his face.

The final team member is the Troll, painted up to represent Killer Croc. With that in mind I painted him to have a proper reptilian appearance, with pale belly and chest. His sculpt in my opinion is a little busy, his body twisted up into a pass. The Goblin in his hand carrying the ball looks suitably concerned with his impending trip. I designated the Goblin as member #0, since he’s not on the roster.

 

 

Blood Bowl: Gobs and Gobs

Posted in Miniatures with tags , , , on June 7, 2018 by Sean

 

I’ve taken a little digression after finishing some projects. The current little project is a Goblin team for the new Blood Bowl edition. The team is the basic box set (the Scarcrag Snivellers) with some extra members, a troll, and some of the Forgeworld secret weapons Goblins. Make way fer Da Jokerz!

What’s with the weird colors, you may ask? The client wants them to have the colors of the Joker, nemesis to ol’ Batman. So purple armor with yellow straps, worn over black jerseys and trousers. Topping it off is Joker-esque white face paint, with a red smile; though few goblins are actually smiling so the Joker face more resembles the glum face of The Dark Knight Joker rather than the manic smile of the Batman TV Joker. The typical moon shapes take a back seat to the Joker aesthetic. I also added a smiling Joker smile logo to their shoulder pads.

So far I’ve finished 4 of the little guys. Since Goblin players don’t have set positions they don’t have any additional markings, like for a Blitzer or Catcher. A few members got dags on their leather gloves and boots or ‘HA HA’s’ scrawled on the plates of armor to avoid too much uniformity.

Last is the team coin for the kickoff. I used the grinning moon to the Jokerz’ advantage, giving it a nice creepy smile. More to come!

Saga: Fantasy 2nd edition

Posted in Miniatures with tags , , , , , , , , , , on April 23, 2018 by Sean

I’ve been updating my versions of the Warhammer Fantasy armies to Saga 2nd edition. The quick mechanics and characterful rules for factions works nicely with the distinct armies of Warhammer. As before, I reskinned battleboards, adapting to fit existing factions. Some day I plan on making my own original boards, but then again they plan on doing Saga: Fantasy in the future…

Starting off, we have a classic rivalry in the Dwarfs and Greenskins.

Dwarfs: I based their board on the Anglo-Danes, due to the stalwart nature of the Dwarf shieldwall and their grim determination.

Warlords are Thanes or Princes of Holds. They wield great weapons, decorated with runes of power (-1 armor for enemies in combat and -1 for the Warlord).

Hearthguard are the Holds’ Longbeards, Hammerers, or Ironbreakers, well motivated and well armored. They can have a standard weapon and shield, or carry great weapons (-1 armor for foes and the unit).

Warriors are Clan Dwarfs, the common soldiers of the Hold.

Levies are the Beardlings, young Dwarfs who cover their elders’ advance with bow and sling.

Orcs: Their board is based off the Vikings- the Orcs (and their subordinate Goblins) are pure aggression and violence.

Warlords are the Big Bosses and Warbosses, the biggest and the meanest Greenskin of the tribe.

Hearthguard are the Big’Uns and Black Orcs, armed to the teeth and well-armored. One unit of 4 Hearthguard can be fielded as Savage Orcs (Berserkers).

Warriors are the Boyz, big green monsters ready and able to fight.

Levies are the measly Goblins that the Orcs browbeat to fight for them. Preferring to fight at range, they are armed with bows or javelins.

Next is another rivalry, the noble High Elves and the evil Dark Elves.

High Elves: The Elves use the Scots rules. Their defensive nature and counter-attack abilities seem to match well.

Warlords are Princes or Nobles; they can be mounted on Elven steeds

Hearthguard are one of the martial orders, either Swordmasters, Phoenix Guard, or White Lions; they can be mounted, coming from the Silver Helms or Dragon Princes traditions.

Warriors are from the ranks of the Spearmen and Sea Guard.

Levies are the largely defensive Militia, armed with bow or javelins.

Dark Elves: The Dark Elves’ swift cavalry and murderous ranged power combines to make them deadly combatants. With this in mind, I used the Normans rules.

Warlords are the nobles, princelings, and dark lords of the Dark Elves. They can fight on foot, or ride dexterous horses or Cold Ones.

Hearthguards come from the ranks of the Black Guard, Executioners, Witch Elves, and Cold One Knights. They can fight on foot, or ride horses or Cold Ones. They can also choose to all be mounted with javelins, becoming elite Dark Riders or Darkfire Warlocks.

Warriors are the City Guard, trained Dark Elven soldiers, and the Corsairs. Units can be mounted, representing the Dark Riders and lesser Knights. On foot, City Guard are armed with spear and shield, while one unit of up to 8 can carry the iconic crossbows (-1 Armor on ranged targets, but also -1 Armor themselves because they lack shields).

Levies are made up of Slaves, pushed to battle for their masters. Some can be prisoner Dark Elves, High Elves, or various other captured races. They are armed with bows.

The final rivalry here is Nurgle vs. Tzeentch.

Nurgle: Nurgle’s children play the long game, grinding their opponent down through disease and exhaustion, resisting repeated charges with unfeeling flesh and breaking them with merciless counter-attacks. The Anglo-Dane rules suit them. The Fatigues the army can lay on their opponents could be seen as disease and decay.

Warlords are the Champions of Nurgle, bloated with plague, bearing great scythes and rusted flails. They count as carrying Dane Axes (-1 Armor for targets in melee, and -1 Armor versus enemy melee attacks).

Hearthguard are the Chosen, immensely tough and implacable. They can be gifted with great weapons or other mutations (giving them Dane Axes) or more mundane weapons.

Warriors are the Warriors of Nurgle, the common soldiers of the Plague God, with the most blessed Marauders joining their ranks.

Levies are desperate and lost commoners, weakened by mutation and disease, following the warband in worship of Father Nurgle. They carry bows or slings.

Tzeentch: The Carolingians’ action/reaction system and the ability to manipulate the battleboard on a whim make a good translation of Tzeentch’s mastery of change. The faction also allows you to choose the other Frankish dynasties, allowing for even more variety.

Warlords are the Champions of Tzeentch, powerful fighters and masters of sorcery. They may be mounted on a Chaos steed.

Hearthguard are the Chosen, the fighters decided by fate and effort to serve their master, wielding the finest weapons and foul magics. They may be mounted on Chaos steeds. They can also all be fielded as armed with javelins (spellcasters) instead, representing a mounted coven.

Warriors are the Conspirators, a mix of Chaos Warriors and Sorcerers. Any units may be fielded as a Coven of Chaos, counting as being armed with bows (or magic spells) but they wear lighter armor, reduced to Armor 3. Warriors can also be equipped with normal weapons and armor; they may also be mounted on steeds and armed with javelins.

Levies are Cultists, lesser members of the warband. They represent hangers-on, pawns, and apprentices. They are armed with bows (though again this could represent a spell blast).

More factions are coming. The factions I swapped for Aetius & Arthur rules still apply.