Archive for WWII

Honneur et patrie

Posted in Miniatures with tags , , , , on January 18, 2016 by Sean

My French army for Bolt Action grows, slowly. I’ve finished more infantrymen, completing a pair of 7-man Sections. Despite being metal, they have a lot of variety in posing and details.

The army gets some armored support in the form of a Renault R35, a light little tank. For early war, the Renault was well-armored and relatively well-armed, but was already feeling outdated versus anything rolling out of Germany. As I plan on playing the army versus early-war forces (like my own German force) that won’t be too much of a problem. The lack of variety from Warlord means the Renault will stand in for other tanks as well, including the R39, R40 and Char D-1.

The Renault got a nice tricolor camouflage pattern, based off photo sources. The base color was Vallejo German Dark Green, with a black wash and Dark Green/Cruiser Tank Green highlight. The brown splotches were Vallejo Flat Brown, with a highlight of Flat Brown/German Camo Brown. The yellow splotches were GW Balor Brown, with Vallejo Dark Sand highlights. I added transfers of a red club to designate the tank as from 3rd Company, 1st Platoon. An additional roundel of the French colors finishes the tank off.

The tank commander has popped himself out of the turret. I like the uniform, which makes him almost look like a cavalryman or pilot.

More to come- Avant!

Esprit de Corps

Posted in Miniatures with tags , , , on September 23, 2015 by Sean

More riflemen for my Bolt Action French Army!

First is an Infantry Section, with a Sergent and 4 Soldater. This is the basic unit of the next Section of the army, minus its light machine gun team.

Second is the Sniper and his Spotter. Since Warlord’s French miniatures line is very limited, I just used a basic rifleman in a proper crouching pose. His Spotter is another basic infantryman. They’re sitting on the same team base that I use for the German Sniper team.

Below them is the Forward Artillery Observer for the army. I placed him on the larger infantry base to give him room for his radio satchel.

So far the painted army is 2 Infantry Sections, the Artillery Observer, Sniper and Spotter, and Lieutenant and Attendant. The current planned army list (1000 points):

2nd Lieutenant w/ Attendant

Veteran Infantry Section (8 men, SMG, LMG, VB launcher, AT grenades)

Regular Infantry Section (9 men, LMG, VB launcher)

Senegalese Tirailleurs Infantry Section (9 men, SMG)

Veteran Cavalry Section (6 men)

Sniper w/ Spotter

Forward Artillery Observer

Medic

MMG team

Medium Howitzer w/ Spotter

Renault R40

Lorraine 38 Carrier

Group Franc

Posted in Miniatures with tags , , , , on August 20, 2015 by Sean

I’ve managed to paint up a basic Infantry Section for my WWII French army for Bolt Action (5 models so far). These are the Warlord Games metal models. I love the details, even compared to their plastics. I do fear I’ll finish the all-metal force just in time for Warlord to release a plastic kit…

The first pic is a pair of riflemen, carrying their trusty Lebel 1886’s. With them is their NCO, running forward to battle, spurring his men to follow. I really like the animation on this one. I added a second view of him to show off the massive amount of gear those poor soldiers had to hump into battle.

The second pic is the squad’s LMG, a FM 24. The gunner crouches, ready to blaze away, with his loader next to him, fresh magazine in hand (though you could be forgiven if it looks like he’s offering him a cigarette).

More to come!

Vive la France!

Posted in Miniatures with tags , , , on August 11, 2015 by Sean

So, I’ve finished my German army for Bolt Action, at least as much as I want to work on for now. So, I figured, I’d start a second army, and what better than my early-war Germans’ opponent, the Army of France. For later parts of the war, they’ll shift to Free France.

The planned army will play quite differently than the Germans, with more emphasis on artillery (the French army special rule). Mortars, light mortars, howitzers, and off-table artillery strikes will cover the advance of brave infantry and the stonking-slow tanks like the Renaults or Chars.

These test figures are the HQ pack, with an officer (here painted as a Second Lieutenant), retainer with an MAS-38 SMG, Medic, and Artillery Spotter (not painted yet). I like the officer’s sculpt, with his smart coat, kepi, and of course his cigarette (very French!).

It took some research to get the colors right. It’s pretty easy to get documentation on Germans, British, and US forces, but references for French forces was harder. Eventually I went with Vallejo English Uniform for the fatigues and coats, GW Rakarth Flesh for the bags/packs, Steel Legion Drab for the puttees, Rhinox Hide for boots, and a Vallejo US Olive Drab/Black Green mix for the helmets. GW Nuln Oil wash provided shading, with a little wash of Athonian Camoshade for a bit of green color in the cloth.

More to come!

Bolt Action- Objectives

Posted in Miniatures with tags , , , on August 5, 2015 by Sean

I’ve finished some Objectives for Bolt Action. A bunch of fuel dumps seemed good for my Germans to defend/capture, but they’re generic enough for use for any army.

The fuel drums are a mix of metal drums from my bits box, some drums from GW’s vehicle accessories sprue, and an odd jerry can from the Hanomag’s sprue. One has a rifle and ammo belt stashed amongst the drums (presumably from the erstwhile guards?). Two objectives are on the same 60mm balsa wood bases my medium and heavy weapon teams sit on, while the middle one is on a thicker cork wood base. This thicker base helps it stand out as a ‘primary’ objective over the other two, in scenarios that use such a thing.

The drums got the same German Grey as the army’s vehicles, with additional weathering and rust effects from drybrush and washes.

I’ll probably build more Objectives later, especially if I start another army…

Bolt Action Battles

Posted in Miniatures with tags , , , on June 28, 2015 by Sean

This week my gaming group ran a Bolt Action tournament, 1000 points.

We have a good number of players in our area, which is why we were somewhat disappointed that we didn’t get a great showing on the day (only 5 of 10 promised showed). We carried on anyway, with the organizer sitting out to keep it even. We had 2 German players (myself included) and 2 American players. My force was 3 Heer Infantry squads, a Pioneer squad in a Hanomag, a MMG, Medium Mortar, PaK 36 AT gun, 2nd Lieutenant, sniper, and a Panzer III.

First scenario was Maximum Attrition, with my Germans vs. Americans. This American force was plenty of small infantry squads (the meta around here is lots of small squads, though I don’t play it like that) backed by a Sherman, scout car, an Engineer squad, air observer, and a bazooka team. Under the cover of darkness, we both advanced, with my Panzer knocked out by 3 6’s from the bazooka on the first turn (ouch). After that the only real shooting was my sniper, who collected 4 kills over the course of the game. Then the sun came up and the real firing began. Short range shooting and close assaults cut squads to pieces.In the end, I had lost my Panzer, a Heer squad, and the Hanomag (in addition to several men from other squads), while the Americans lost their bazooka team, 3 Rifle squads, and men from other squads. Overall, a draw, though my opponent was ahead on VP’s.

Second scenario was Point Defense, vs. the other American army. His army favored several minimum-sized squads so he could have 2 platoons, allowing for 2 air observers and 2 snipers. The first turns saw 2 aerial bombardments on my lines, crippling 1 Heer squad and killing my MMG. Another strafe later crippled another Heer squad. I tried pushing to take an objective, cutting American infantry down and using cover while I could. My sniper took out one air observer before he could call in his second air strike and a Lieutenant who was rallying the American lines, while my PaK 36 nailed one of his snipers. I lost the Pioneers, MMG, Mortar, Lieutenant, and several riflemen, while the Americans lost 2 Rifle squads, air observer, lieutenant, a sniper, and lots of random rifles. In the end, my opponent held his objectives, so it was another draw on VP’s.

Third scenario was Hold Until Relieved, vs. the other German player. Our armies are very different. He had 3 Hanomags, a Stuka zu fuss, air observer, lieutenant, Pioneers, sniper, and 3 Brandenburg squads. The army was full of assault rifles, so his small squads could easily outshoot my larger rifle-armed squads. He was the defender, so I had to push up to an estate in the center alongside a road where the objective sat. The game was a slaughter, with few models left on either side by the end. The Stuka zu fuss nailed one of my Heer squads first turn, making sure it was unable to act the rest of the game (6 pin markers by the end), while his planes dive-bombed his own objective-holding squad, wiping them out. The center saw several assaults and plenty of crossfire until I had a single Infantry model holding the objective at the end of Turn 7. I lost 2 Heer squads, my Lieutenant, the MMG, and all but one of the Pioneers, while the other force lost the 3 Brandenburg squads, the Pioneers, all 3 Hanomags, the Stuka zu fuss, air observer, Lieutenant, and the sniper (taken out by my medium mortar team, the first time it’s hit in a game).

The overall result for me was 2 Draws and a Win, which made me winner on Tourney points and VP’s. Fun series of games, though I was reeling in all of them until the very end.

I added a couple new units to my army before the tournament.

The Pak 36 (Panzerabwehrkanone 36) anti-tank gun was the most recent addition. For early war games, like my army is built for, it seems to do very well. I painted it in the same German Grey as the vehicles. In the course of the tournament, it accounted for a sniper (blew him out of a clock tower ala Saving Private Ryan), a SdKfz 251 (and the Heer squad inside), and a SdKfz 250. It also glanced off a Sherman, forcing a motivation check that went fubar (lucky I know, but satisfying).

The Flammenwerfer team is another very useful unit. I’m of the opinion it might be too good in-game. It costs the same as a light machine gun in a squad, but I have yet to see a flame thrower attack that didn’t simply destroy the target every time. The flammenwerfer is usually part of my Pioneer squad, riding in the army’s Hanomag for rapid deployment. In the tournament, it eliminated a US bazooka team (running out of fuel after that) and Rifle squad. It got taken out by a sniper in the third game before it could get in range of potential targets.

What’s next for my force? Not sure. I might add some more weapon and support teams to let me change up on a whim. I might also upgrade units for Mid-War battles. We’ll see.

50 Followers! Fanfare and cannon fire!

Posted in Miniatures with tags , , , on May 7, 2015 by Sean

Amazingly, my humble miniatures blog has acquired 50 Followers! Thanks to everyone who follows me, and especially the folks who comment and ask questions.

In a nice convergence of events, I have also finished my Bolt Action German force! Here is the last team, a trio of fellows manning a 7,5 cm leichtes Infanteriegeschütz 18 (7,5 cm le.IG 18), an infantry support gun. The unit counts as a light howitzer, so it can cause real damage if it zeroes in on its target. In the 4 games I’ve played with it, it hasn’t hit a $%@! thing. Maybe a paint job will alleviate matters…

The gun has the same German Grey base color as the vehicles, but I added extra levels of highlighting, along with more dusting. A few rust spots and mud stains finished it off. The metal crew are nice enough, but I really prefer the plastic infantry.

I plan on adding to the force in the future, but for now it’s all done. Very satisfying when that happens.