Archive for the Miniatures Category

Field of Glory: Wars of the Roses Batrep

Posted in Miniatures with tags , , , , , , , , on May 8, 2018 by Sean

I finally got a demo game of Field of Glory for the client I painted the Lancastrian army for. This was his first game, so we went slow and I pointed out pitfalls and avoided the sneaky tactics (or as sneaky as the English can get with their rather limited unit choices).

I used my Hundred Years War army, standing in as Yorkists, while he played his Lancastrians. To keep it simple, we played a mirror battle, so we both had the same units.

C-in-C Field Commander, 2x Troop Commanders, 3×6 Longbow, 3×4 Footmen/Dismounted Men-at-Arms, 1×4 Knights, and 1×6 Crossbow. The Crossbows were the only difference, as I didn’t field any for my army, giving him a numbers advantage.

 

We played out 600 points (starter armies, more or less) with a simple terrain setup. The large green patches are some open fields, the small green patch is a forest, and the large beige patch in the rear is an enclosed field. So the table was fairly open, with some good places to hide archers and channel heavy foot and knights.

The battle went slow at first, as expected with FoG. The English army of this era is fairly defensive, especially compared to Continental forces like the French and Germans. However, since we both had the same forces, I decided to be more aggressive; I also wanted to showcase the rules, so I went for a strong plan of attack.

 

The lines both went forward, eventually meeting in bow range on the flanks. A long exchange led to some damage, with the Yorkists coming out on top dice-wise. The Swiss merc Crossbow got worn down to Fragmented, but then doggedly held on for the rest of the game. Archers on both sides got cut down. By the end the Yorkists had lost a few stands, while the Lancastrians’ left flank crumbled with 2 archers groups breaking.

The Men-at-Arms scrum in the center was a long affair, with the flower of English manhood being cut down in droves on both sides. The Lancastrian knights charged into some Yorkist Footmen, but quickly got overwhelmed, running away. They never had the chance to rally before running off the table. On the other side, a serious run of dice fatigue led to the Yorkists Footmen groups losing several stands, one eventually breaking from stand loss, the other hanging on by the skin of its teeth. The center saw the Yorkist Knights crushing Lancastrian Footmen, cementing their win.

We called the game, but it was pretty close 7-2 Yorkist win (1 destroyed group, 3 broken versus 1 destroyed group).

 

My opponent loved the rules, so we shall be getting more games in. It was a funny model match-up, with my HYW English (Crecy, 1346) versus the WotR Lancastrians (Wakefield, 1460). My poor troops looked pretty antique compared to the sleek Lancastrians…

Hopefully we shall be able to get the Lancastrian and Yorkist armies I’ve painted on a table together. I love when a battle involves armies I’ve painted.

 

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Field of Glory: House of York

Posted in Miniatures with tags , , , , , , , on May 1, 2018 by Sean

More soldiers of the House of York from the Wars of the Roses! The army I’m building for Field of Glory is roughly half-way done. I’ve finished all the infantry, leaving the commanders and mounted knights.

The first pic is the dismounted Men-at-Arms and assorted Footmen, built as a 6-stand battlegroup. This unit will be more resilient than the 4-stand Lancaster units I built, at the cost of maneuverability. They predominately wear the livery of Edward IV, king of England at the time of the Battle of Tewkesbury. The scheme is similar to the livery of Lord Hastings (shown earlier) but reverses the colors and uses a darker red for the most part. Other colors include Neville and Buckingham, as well as Dacre, Scott, and Kent. As in other groups I varied the colors to make the unit look more interesting.

Since the unit was so important, I had the unit include a command stand, with a unit leader, drummer, and standard bearer with Edward’s standard. To bolster the look, the second rank also has a banner, this time a St. George’s cross.

The second pic is the second Longbowsmen battlegroup, this time bearing the livery and banner of Richard, Duke of Gloucester. Gloucester’s livery is the same as his brother Edward, but I didn’t add the yellow edging and extra decoration seen in some of the Footmen. The second rank is made up of archers under service of Buckingham. I posted the Buckingham Longbowsmen earlier.

 

 

Alongside the loyal retainers of the crown, we have more mercenaries. These are Pikemen, hailing from the Low Countries (Flanders and the like). The unit is an 8-stand block, fighting in 4 ranks in 2 columns. The unit’s color scheme is much more of a motley compared to the rest of the army, reflecting the mixed nature of the Continental mercenaries. I avoided any real overall scheme. I did favor an orange/white color scheme a little to avoid the unit being too busy.

Taking advantage of the long pikes I had the unit carrying 4 separate banners for decoration. I nicely decorated pike block looks great on a table. The army’s banners are from Freezywaters Flags, rather than the banners of the Lancastrian army I did by hand.

A note on miniatures: The pike models are one-piece casts. The pikes are attached of course, but have the problem of being long soft metal. I had to straighten and uncurl every one, and as seen in the pics I wasn’t able to get them all sorted right. The mass of pikes looks better in column, which helps hide the odd pike shaft. Other manufacturers, like Old Glory 15’s, use brass wire instead. This has its own problems (attachment and ease of damage) but they don’t get bent easily.

On to the mounted troops!

Saga: Fantasy 2nd edition- Red In Tooth and Claw

Posted in Miniatures with tags , , , , , , on April 26, 2018 by Sean

Just an update with more of my reskinned Saga battleboards for Warhammer Fantasy.

I keep to the rivalry theme here with the Beastmen and Wood Elves.

Beastmen: The beasts of Chaos use the Welsh rules, being lightly armored and loving skirmish and hit and run. They specialize in ambushing and ganging up on weakened opponents before closing in for the kill. The Welsh and Strathclyde factions getting folded together allows for mounted options. Normally the Beastmen lack any cavalry, but they do have the Centigors, so that works.

Warlords are Beastlords or Wargors, the strongest members of their tribe, gifted by the Gods; they are armed with throwing axes and/or javelins (or cast spells, representing Shamans). They can be ‘mounted’, representing a Centigor Lord or even a Dragon Ogre.

Hearthguard are the Bestigors, the powerful core of the tribe, wearing the best scavenged armor (though despite that they are -1 Armor in close combat); they are armed with throwing axes and/or javelins. They can be’ mounted’, fielded as Centigors.

Warriors are the Gors, the common members of the tribe. They generally lack armor or shields, preferring to travel lightly (-1 Armor in close combat); they are armed with throwing axes and/or javelins. Like the Hearthguard, they can be ‘mounted’ as Centigors.

Levies are the Ungors, the weakest members of the tribe. They are armed with throwing axes/javelins or bows.

Wood Elves: In the previous edition, I used the Normans rules, as I thought the brutal cavalry backed by dangerous shooting fit them. However, I have revised the board to instead use the Last Romans from the Viking Age book. The Last Romans emphasize a united front, with lots of shooting and elite cavalry, but more coordination between units than the Normans brought. The rules here sort of leave out some of the troop types that the Wood Elves could field but works well enough.

Warlords are the Kindred, leaders of one of the numerous kinbands. They represent Glade Lords, mounted on stag or Elven steed.

Hearthguards are the Nobles, elite guardians of the Wood Elf realms.  They can take to battle mounted as the Sisters of the Thorn or Wild Riders. Mounted Hearthguard can use either lances or composite bows. Alternately, one unit can be fielded on foot as Rangers, Dryads, or Wardancers; either way, they count as carrying great weapons (-1 Armor to both them and enemies in close combat).

Warriors are the Eternal Guard, the common members of the kinbands. They fight in ranks of spear on foot, or carry bows, representing Waywatchers.

Levies are the Glade Guard, the militia of the army. They carry bows, firing in massed ranks of black-feathered arrows. Other units can carry short bows (javelins).

As the army uses the Last Romans rules, it would be interesting to field a Harald Hardrada analogue, possibly a great Forest Warden on foot, or even a powerful Dryad character like Drycha. With that, the army would be able to field several foot Hearthguard units.

The next two aren’t rivals. Instead we have the woshippers of Chaos, first the Unidivided Marauder tribes, and the other faction the devoted warriors of Khorne.

Chaos Undivided: This faction represents the mortals who worship the Chaos Gods as a pantheon of equals, praying to each in turn. This version is closer to a tribe of Northmen, seeking to achieve the favor of the gods. The Norse-Gaels faction seems a good match, with its emphasis on building up combat bonues (trying to catch the attention of the gods) and brutal close combat.

Warlords are Champions of Chaos, leaders of Northmen tribes, marked by the gods on the path of Damnation. They can be equipped with Great Weapons (Dane axes, flails, two-handed swords, etc.).

Hearthguard are the Warriors of Chaos, armored brutes dedicated to their gods. They may be equipped with Great Weapons (Dane axes, halberds, etc.)

Warriors of the warband are the Marauders, aggressive mortal tribesmen. They are armed with either Great Weapons (often axes or flails) or throwing axes (javelins).

Levy are the Cultists, the weakest tribesmen. They are often slaves from defeated tribes or newcomers to the worship of Chaos, striving to gain favor. They carry throwing axes and javelins. This could also represent a sorcerous coven like with Tzeentch.

Khorne: I decided to adapt Khorne’s worshippers using the Jomsvikings. The bloody soldiers of Khorne are pitiless and unstoppable, building their Wrath over the course of the battle, until they unleash it through violent destruction. Any member of the warband can carry great weapons or halberds (Dane Axes).

Warlord are the Champions of Khorne, blood-soaked, brutal  killers.

Hearthguard are the Blood Knights, the warband’s most dedicated soldiers, gifted with fine armor and gore-slicked weapons.

Warriors are the Slaughterkin, each desiring nothing more than to prove their power and skill to the Blood God.

Levies are not part of the warband. Khorne pays no heed to weaklings and non-combatants, other than providing more skulls for the Throne. The army cannot take any mercenary units either.

Saga: Fantasy 2nd edition

Posted in Miniatures with tags , , , , , , , , , , on April 23, 2018 by Sean

I’ve been updating my versions of the Warhammer Fantasy armies to Saga 2nd edition. The quick mechanics and characterful rules for factions works nicely with the distinct armies of Warhammer. As before, I reskinned battleboards, adapting to fit existing factions. Some day I plan on making my own original boards, but then again they plan on doing Saga: Fantasy in the future…

Starting off, we have a classic rivalry in the Dwarfs and Greenskins.

Dwarfs: I based their board on the Anglo-Danes, due to the stalwart nature of the Dwarf shieldwall and their grim determination.

Warlords are Thanes or Princes of Holds. They wield great weapons, decorated with runes of power (-1 armor for enemies in combat and -1 for the Warlord).

Hearthguard are the Holds’ Longbeards, Hammerers, or Ironbreakers, well motivated and well armored. They can have a standard weapon and shield, or carry great weapons (-1 armor for foes and the unit).

Warriors are Clan Dwarfs, the common soldiers of the Hold.

Levies are the Beardlings, young Dwarfs who cover their elders’ advance with bow and sling.

Orcs: Their board is based off the Vikings- the Orcs (and their subordinate Goblins) are pure aggression and violence.

Warlords are the Big Bosses and Warbosses, the biggest and the meanest Greenskin of the tribe.

Hearthguard are the Big’Uns and Black Orcs, armed to the teeth and well-armored. One unit of 4 Hearthguard can be fielded as Savage Orcs (Berserkers).

Warriors are the Boyz, big green monsters ready and able to fight.

Levies are the measly Goblins that the Orcs browbeat to fight for them. Preferring to fight at range, they are armed with bows or javelins.

Next is another rivalry, the noble High Elves and the evil Dark Elves.

High Elves: The Elves use the Scots rules. Their defensive nature and counter-attack abilities seem to match well.

Warlords are Princes or Nobles; they can be mounted on Elven steeds

Hearthguard are one of the martial orders, either Swordmasters, Phoenix Guard, or White Lions; they can be mounted, coming from the Silver Helms or Dragon Princes traditions.

Warriors are from the ranks of the Spearmen and Sea Guard.

Levies are the largely defensive Militia, armed with bow or javelins.

Dark Elves: The Dark Elves’ swift cavalry and murderous ranged power combines to make them deadly combatants. With this in mind, I used the Normans rules.

Warlords are the nobles, princelings, and dark lords of the Dark Elves. They can fight on foot, or ride dexterous horses or Cold Ones.

Hearthguards come from the ranks of the Black Guard, Executioners, Witch Elves, and Cold One Knights. They can fight on foot, or ride horses or Cold Ones. They can also choose to all be mounted with javelins, becoming elite Dark Riders or Darkfire Warlocks.

Warriors are the City Guard, trained Dark Elven soldiers, and the Corsairs. Units can be mounted, representing the Dark Riders and lesser Knights. On foot, City Guard are armed with spear and shield, while one unit of up to 8 can carry the iconic crossbows (-1 Armor on ranged targets, but also -1 Armor themselves because they lack shields).

Levies are made up of Slaves, pushed to battle for their masters. Some can be prisoner Dark Elves, High Elves, or various other captured races. They are armed with bows.

The final rivalry here is Nurgle vs. Tzeentch.

Nurgle: Nurgle’s children play the long game, grinding their opponent down through disease and exhaustion, resisting repeated charges with unfeeling flesh and breaking them with merciless counter-attacks. The Anglo-Dane rules suit them. The Fatigues the army can lay on their opponents could be seen as disease and decay.

Warlords are the Champions of Nurgle, bloated with plague, bearing great scythes and rusted flails. They count as carrying Dane Axes (-1 Armor for targets in melee, and -1 Armor versus enemy melee attacks).

Hearthguard are the Chosen, immensely tough and implacable. They can be gifted with great weapons or other mutations (giving them Dane Axes) or more mundane weapons.

Warriors are the Warriors of Nurgle, the common soldiers of the Plague God, with the most blessed Marauders joining their ranks.

Levies are desperate and lost commoners, weakened by mutation and disease, following the warband in worship of Father Nurgle. They carry bows or slings.

Tzeentch: The Carolingians’ action/reaction system and the ability to manipulate the battleboard on a whim make a good translation of Tzeentch’s mastery of change. The faction also allows you to choose the other Frankish dynasties, allowing for even more variety.

Warlords are the Champions of Tzeentch, powerful fighters and masters of sorcery. They may be mounted on a Chaos steed.

Hearthguard are the Chosen, the fighters decided by fate and effort to serve their master, wielding the finest weapons and foul magics. They may be mounted on Chaos steeds. They can also all be fielded as armed with javelins (spellcasters) instead, representing a mounted coven.

Warriors are the Conspirators, a mix of Chaos Warriors and Sorcerers. Any units may be fielded as a Coven of Chaos, counting as being armed with bows (or magic spells) but they wear lighter armor, reduced to Armor 3. Warriors can also be equipped with normal weapons and armor; they may also be mounted on steeds and armed with javelins.

Levies are Cultists, lesser members of the warband. They represent hangers-on, pawns, and apprentices. They are armed with bows (though again this could represent a spell blast).

More factions are coming. The factions I swapped for Aetius & Arthur rules still apply.

Wars of the Roses: Storm of Arrows

Posted in Miniatures with tags , , , , , , , on April 20, 2018 by Sean

 

The House of York grows…Finishing out a few battlegroups for the Yorkist army for Field of Glory.

I completed the Longbow unit wearing Lord Hastings’ livery, with the rear rank wearing the livery for Lord Fauconburg, William Neville. The 8-stand units will hopefully be able to lay down a serious amount of arrows on the table, compared to the smaller 6-stand units I did for the Lancastrian army. I decided to split the larger units into 4’s to allow for some variety of colors. This will also allow them to expand into their own units later.

The second pic shows the rear ranks of the Longbow units. The top is Neville’s blue/white, and the bottom is the red/black of the Duke of Buckingham. Buckingham’s archers will back up the rear rank of Gloucester’s archers (next in the queue). The detail pick shows the yellow knot symbol of Buckingham.

Last is a unit of skirmishing Handgunners. These are done as Burgundians, hired/on loan from Burgundy to help against the Lancastrian forces. I’ve seen some opinion that they might not have worn their own colors for mercenary campaigns in England, but I wanted them to be distinctive with their light blue/white and red St. Andrew’s crosses sewn onto their jacks.

Next are the Gloucester archers and the dismounted Men-at-Arms.

Wars of the Roses: York

Posted in Miniatures with tags , , , , , , on April 12, 2018 by Sean

I’ve begun work on the Yorkist army from the Wars of The Roses for Field of Glory. This will be the opponent force for the Lancastrian army I’ve recently completed. The minies are the ‘starter’ force from Essex Miniatures, so like the Lancastrians the units are restricted to the models in the starter.

The army is based off the forces at the Battle of Tewkesbury, when Edward IV cemented his crown against the Lancastrians. He was supported by his brother, Richard Duke of Gloucester (the future Richard III) and Lord Hastings. The planned force is ~600 points like the other force I painted.

C-in-C- Edward IV

Sub-commander- Richard, Duke of Gloucester

Sub-commander- Lord William Hastings

Longbow x8

Longbow x8

Dismounted Men-at-Arms/Footmen x6

Mounted Men-at-Arms x4

Royal Guard Men-at-Arms x2

Mercenary Pikemen x8

Mercenary Handgunners x8 (potentially deployed in groups of 4 instead)

Here are the first few stands of the Yorkist army. These are Longbowmen of a couple different battlegroups, testing out some color schemes.

The ranked group are wearing the livery of Hastings, and carry his banner. I have a treasure trove of Freezywater Flags, so will try to use as many as I can. I might go back and add more banners to the Lancastrian force eventually.

The York army will have less variety of color schemes with its battlegroups. Instead of a bunch of disparate lords and dukes, the army is led by three lords with similar colors (red or murry and blue for Edward, Richard, and Hastings). A few other liveries will be mixed into the units to break them up. The single stands here are wearing the liveries of Buckingham (left) and Neville (right). My current plan is to have each 8-stand Longbow unit broken into 4-stand color groups, with a single banner for one of the senior lords. This will also allow them to break up into their own battlegroups if the armies expand to beyond 600 points.

More to come.

Saga 2nd Edition: Fantasy Redux

Posted in Miniatures with tags , , on April 10, 2018 by Sean

In the past I’ve reskinned Saga battleboards for Warhammer Fantasy armies. With the arrival of Saga 2nd Edition, nearly all the old boards are no longer valid. I’ll have to remake them at some point.

Luckily the factions from Saga: Aetius & Arthur are still legal, so my version of Empire (Late Romans), Lizardmen (Britons) and Savage Orcs (Saxons) are still good. Those can be found in a previous post, including the breakdown of the unit conversions.

On the way!