Archive for Numidians

Clash of Spears: Punic War in Sicily Campaign (Turn 3, Battle 1)

Posted in Miniatures with tags , , , , , , , , , on March 14, 2023 by Sean

Catching up on the third turn of the Punic War in Sicily Campaign for Clash of Spears with another batrep.

Aristarchus and his men had been moving through the Sicilian farmlands, looting when possible and living rough off the land. The horsemen of the Carthaginian army had been shadowing them, launching random harrowing attacks and waylaying his force’s scouts. All attempts to pin the enemy had failed, as the lighter armed force could evade them.

After a few more days of attacks, Elarchus reported a small plantation that had not been spoiled yet. Aristarchus knew the Carthaginians wouldn’t pass up a chance at the easy loot, and he was more than happy to acquire it himself. His heavier troops could prevail against the enemy in a straight up fight.

We played the This is Our Land scenario. My Greeks won the roll for the choice of scenario, and as above, my army was better suited to grinding combat versus my opponent’s army full of light cavalry and skirmishers. Since this was Turn 3, the armies are now 900 points. I had Aristarchus (lvl 4 mounted commander), 2 Lvl 2 foot leaders (Jason and Elarchus w/ Musician), 8 armored Hoplites, 8 armored Hoplites, 8 unarmored Hoplites, 8 Slingers, 6 Slingers, and 8 Peltasti. IIRC the Carthaginians had a Lvl 4 Commander w/ Musician, a Lvl 3 Commander, 7 Punic Citizens, 8 Carthaginian Veterans in Roman gear, 2×8 Libyan javelinmen, and 2×6 Numidian Horsemen. The scenario had 2 objectives in the center line to take. The terrain was an open area with palm tree forests and farm houses, with an enclosed field on on flank.

Highlights:

-The scouting phase had really gone the Carthaginians’ way, with their greater amount of scouts moving first to restrict the Greeks’ movement. With the Numidian extra move after deployment, they were threatening the objectives first turn. The Greeks had to move fast, marching with most of their force in a broad line. The Greeks divided their line into 3 groups, with a leader for each. Both objectives got an armored Hoplites unit to take, with the Slingers and unarmored Hoplites acting to plug the gaps. The Peltasti hung out on the extreme right flank to threaten that objective. They spent the whole game waiting for their Libyan counterparts to advance into range.

-Hostilities began with a round of javelins from the front Numidians bouncing off the right Hoplites’ shield wall, though repeated throws brought down a Greek. Return fire from the center Slingers sent a few horsemen from their saddles. Other Greek shooting was less successful, though a long range sling shot ko’ed a Carthaginian vet.

-The Greek Hoplites and Punic infantry faced off. The imitation Legionnaires hefted their pilums, punching through one shield, but the line held. The Greeks responded with their own charge into the Punic Citizens, but the lines mostly bounced off. Both sides being in close order meant little could be done initially. A series of counter charges pushed the Greeks back, but armor and fighting defensively meant only a few casualties. Javelins bounced off their shields as well. My opponent’s shooting dice were amazing, but my saves were equally good. Greek morale held strong.

-It was then that the Greeks saw their opening. With the Punic Citizens’ successful charges pushing the armored Hoplites back, the unarmored saw their exposed flank. A couple brutal charges ground them down and the unit was destroyed. Before the other Carthaginians could recover, the Hoplites reformed their line to face them.

-In the center, the front Numidian unit had retreated from my Slingers, circling around to aid the now isolated Legionnaires on the left objective. The center Libyans ran up and pelted the Slingers with repeated deadly accuracy, killing the unit down to a few members before they retreated from the field. The second Numidian unit moved up to eyeball the Hoplites near the right objective.

-On the flank the newly arrived Numidians pelted the other Slingers and the Hoplites, causing some casualties. Return fire went wide.

-The center Libyan javelins had come out of the forest to chase off the Slingers, but that put them in range of the Hoplites. The Greeks easily crushed the unit, piling fatigues and killing half the unit. Aristarchus called on his men to reform their line, as the Numidians were close by. Instead, he decided to finish them himself, running down the Libyans, then riding to safety.

-The Hoplite fight by the left objective ground down both sides, but the Greeks were coming out on top. Two units to one were too much for the armored Veterans. Once gain, Aristarchus elected to take the glory for himself, charging in and running down the weakened imitation Legionnaires. The Greeks then turned on the Numidians, but the fight was indecisive.

-The other Libyans finally broke cover from the field, both they and the Numidians pelting the right Hoplites with javelins, bringing a few down. The Greek Peltasti were content to watch them from cover (out of range for commands). Those loafers did nothing all game.

-As night fell, neither force could claim the objectives, but the Carthaginians had more Break Points from casualties (3 to 2) so Minor Victory to the Greeks.

This was a fun game. During the first 3 turns it was even, with some damage on both sides. However, the Greeks managed some brutal charges and turned the Punic units’ flanks, eventually crushing their line units. Late game saw both sides fail to activate units due to fatigue. The men were exhausted. My commanders had to expend command points to get units to rest to help bring them back under control. Aristarchus was truly bloodthirsty, killing off 2 enemy units (mind you they were weakened but who’s counting). Carthaginian shooting was amazingly accurate- we figured he should always declare he needs to hit on 6’s, since his dice were more than happy to do so.

The photos were provided by my opponent Henry, and you can check out his version of the battle (and the rest of the campaign) on his awesome site Plastic Pirates.

Field of Glory: Carthaginians Army

Posted in Miniatures with tags , , , , , , , , on August 3, 2020 by Sean

The Carthaginian army I’ve been working on has been finished. the 600 point force is now able to match the Mid-Republic Roman force I painted a while back on the tale. I love the site of two fully painted forces, especially if I did both of them.

This is the finished force, with Hannibal, Maharbal, and Mago in command, leading 2 units of African Spear x6, Gallic Foot x8, Gallic Cavalry x4, Spanish Scutarii x6, Spanish Cavalry x4, 2 units of Numidian Light Horse x4, Numidian Javelinmen x6, Balaeric Slingers x4, Elephants x2, and the camp. The extra unit of Libyan Javelinmen x6 and a couple more stands of Balaeric Slingers are included.

 

To commemorate the completion of the army, we played a game (what else?). I played as the Romans and the owner of the two armies played Carthage.

We played somewhere in the foothills of Italy. The field had a series of low and steep hills on the left side (brown and dark brown terrain respectively), with fields and vineyards on the right (tan and green). The Carthaginians took the center with their Cav and Light Horse on the flanks, while the Romans’ smaller army forced them to spread out to cover ground. They had the steep hill and vineyards to protect their flanks.

Carthage surged forward, slowed by Roman skirmishers until they were chased off. The Gallic Foot and Scutarii advanced, with the African Spear behind them in a second line. The big steep hill on the Roman left flank served to dissuade the Carthage flankers, so they shifted to the Roman right. The Romans responded with their Legions shifting to hold the low hill in the center and sending their Cavalry around on a long right flanking maneuver to help their Numidian Light Horse chase off the Gallic Cav and repositioned Carthage Numidians.

As usual I forgot to keep taking pictures toward the end of the battle. The Carthaginian line hit the Romans. Scutarii met the Italian Allied Spear, while the Gauls stormed up the hill to the Legions. The Italians lost a stand but held the line, while the Legions just straight out-rolled the Gauls, pushing them back. The Legion on the right side fought the Elephants, killing them with some truly bad rolls from the poor hephalumps. By the end Carthage lost the Gallic Cav, Balaeric Slingers, a unit of Numidian Light Horse, and the Elephants, and the Gallic Foot were teetering. Rome didn’t lose any full units, but their Numidian Light Horse and one unit of Velites were shaky.

Now that I’ve finished the 600 point forces, I can move on to expanding both armies to 800 points. More battles to come!

FoG: Hannibal

Posted in Miniatures with tags , , , , , , on July 14, 2020 by Sean

The Carthaginian army for Field of Glory is done!

The units have all been done, so all I had left were the commanders and the camp. The commanders all had the same kit of three mounted Libophoenician horsemen. To counter this, I mixed up the models, adding in extras from other groups. The Roman commanders got a similar treatment, though I had no other recourse than to use the same model for all three of their leaders.

First up is the man himself, Hannibal Barca, scourge of the Romans. He sits poised on his horse, leading his troops. Alongside him is another Carthaginian officer, and some close bodyguard spearmen. I wanted Hannibal to be distinctive from other cavalry bases. The rear of all the commander bases got white markings to make them easier to find on the table. Hannibal got an ‘H’ to make him stand out more.

Next is one of the subordinate commanders. I figured this could be Maharbal, the Numidian officer in charge of the cavalry wing of Hannibal’s army. With that in mind he got an escort of Carthaginian horsemen.

The third commander could be Mago, Hannibal’s brother and trusted commander in Italy. He is escorted by a Gallic Noble model, to emphasize the mixed nature of the army’s forces. Mago is a bit of a conversion, since I modified his pose so he wouldn’t be a simple clone of another commander stand model. I usually make the third commander stand only a pair of models to make them distinctive from the other stands.

Last is the army’s camp. It uses the same model set as the Roman camp, including the tents, slaves/servants, wagon and stake fencing. I set it up similarly to the Roman camp, but swapped the camp guard for Carthaginian spearmen (including one wearing captured Roman kit). The stake wall is still being worked on, with a pile of stakes waiting to be sunk in the lower right corner. Rules-wise it wouldn’t count as fortified.

There’s still plenty of models left to work on to expand the army, but that’s for later.

 

Field of Glory: Carthage

Posted in Miniatures with tags , , , , , , , on June 16, 2020 by Sean

I’ve started work on another army for Field of Glory. This is the opponent army for the Mid-Republic Roman army I painted for a client a while back. I’ve finished 5 battlegroups out of 11 so far.

The army as planned: 600 points

Inspired Commander (Hannibal!)

Troop Commander x2

African Spear x6

African Spear x6

Gallic Foot x8

Spanish Scutarii x6

Elephants x2

Gallic Cavalry x4

Spanish Cavalry x4

Numidian Horse x4

Numidian Horse x4

Numidian Foot x6

Balearic Slingers x4

Camp

The top pic is of the first BG of Carthaginian African Spear, the citizen soldiers of Carthage. They pretty much fight like Greek Hoplites, so ranks of spear and shield. The stands were built from a mix of the two types of Carthage spear miniatures, just to avoid the monotony. One serious weakness of Essex miniatures is this occasional single-pose model problem.

The Spearmen bare various Carthage-themed shield devices, and wear a few varieties of uniforms. I wanted them to look less uniform than their Roman counterparts. I also went for a variety of skin tones, seeing as the Phoenician-descended Poeni had mixed for centuries with the native northern Africans and Numidians.

Next are the Spanish Scutarii, mercenaries accompanying the Carthage war effort. They carry bright scutum (their namesakes) and brandish throwing javelins ready to fight. They sort of act as the counterpart to the Italian Allied spear from the Roman army.

Next up are a couple skirmish units. These units had more variety of miniatures to mix in the stands.

The Numidian Horse are lightly equipped scout cavalry. No armor and simple weapons made for quick painting. They carry cow skin shields, either black with white spot or white with black spots. Some sources for Numidian cavalry show more complicated shield devices, but I wanted them to look simpler to indicate their skirmish status (and to match the Numidians I painted for the Romans)

The Numidian Javelinmen are identically equipped.

Finally is a battlegroup of Balaeric Slingers, the expert hunters famed throughout the Mediterranean.

More to come.

The Romans on Parade

Posted in Miniatures with tags , , , , , , , on August 18, 2018 by Sean

This is a follow-up to the previous post about the Roman army for Field of Glory. I took some pics of the whole force arrayed to show off its grandeur. I love to see a completed army on the table.

The force is 600 points, so has potential for expansion later.

Field Commander (CinC), 2 Troop Commanders, 4 x4 Hastati & Principes, 2 x4 Velites, 2 x2 Triarii, 1 x4 Roman Cavalry, 1 x4 Numidian Cavalry, 1 x8 Allied Italians, and a Fortified Camp.

Field of Glory: Mustering the Legions

Posted in Miniatures with tags , , , , , , on July 17, 2018 by Sean

 

The Mid-Republic Roman army for Field of Glory is roughly 2/3rd done.

Here is another battlegroup of  Hastati & Principes. The basic infantry models are the same as the other units. The only difference is the unit’s Centurion, which came from the Marian era command group (the other groups’ Centurions are from the Camilian era sculpts). This allows for a little more variation between the units. His sculpt is closer to what you’d think of as ‘Roman’ compared to the more ‘Greek’ look of the other Centurions. The Legion here gets a blue shield with a stylized pair of red wolves.

In addition to the Hastati & Principes, I finished the second unit of Triarii, the hardcore vets of the army. They got the same red tunics as the other Triarii group, but carry off-white shields with blue whorls. The unit is all monopose, being the same sculpt. I created a little bit of diversity by changing up the postures of the models, and gave them a variety of angles on their spears.

To wrap up I finished up the army’s mounted scouts, a unit of Numidian Cavalry. These Berber tribesmen give the army some speed, at least enough to harry flanks or hold up enemy cavalry until the painfully slow infantry can get into position. They have a pretty dark and dull color scheme, with no real strong colors or armor. A healthy mix of brown and grey horses, as well as their North African skin tones make them stand out. To give them a little bit of spark I painted their shields to look like cowhide.

I’m almost done with the last Legion group, and have the commanders, Roman Cavalry, the Italian allied spearmen, and the camp left to do.