Stormcasts: Greatweapons

Posted in Miniatures with tags , , on December 8, 2016 by Sean

 

I’ve been adding to the Stormcast Eternals army I’m working on for Age of Sigmar units. These are for the existing units of Liberators and Paladins.

The first are some more Paladin Retributors. One has a standard Lightning Hammer, while the other has a giant Starsoul Mace. They got the same color scheme as the other Paladins. The mace was given a full silver head, with a blue and black wash to make it stand out. These models are from the unit kit, rather than the simplified casts in the starter game.

Second are a pair of Liberators armed with greatswords. The swords certainly look intimidating, and will give their unit a good punch in-game. I gave them the icon and scroll on their backs to visually tie them with the Paladins (as I assume was designed) and to help them be easy to pick out during a game. The army will eventually have 2 units of 10 Liberators, one with pairs of greathammers, the other with pairs of greatswords.

Last is a great centerpiece character model, the Lord-Relictor. This fellow is a riot of detail, with sun rays and lightning bolts decorating his armor (as usual for the Stormcast). In addition his armor has alcoves with bound bones (arm and leg, respectively). To hammer the point home, he wears a skull mask. I made the mask bone to really make him distinctive. He wears a ‘cape’ of scrolls.

The important detail of the model is his banner. It’s a sort of sepulcher-artifact, with a whole skeleton (with armor and sword!) strapped into it, with additional charms and artifacts hanging off its case. More skulls decorate the back of the case, as well as bronze scroll work. I opted to make the case black to make the gold, bronze, bone elements, and the scarlet wrappings of the bones, stand out more. The Lord-Relictor is another example of a limited pallet put to work.

However, the model does showcase a problem I have with the Stormcast army. They’re very ‘samey’ over the whole army. From the basic Liberators to the characters like the Lord-Relictor and the Lord-Celestant, you have a lot of the same details. There is little in the way of distinguishing features from unit to unit so far, and even the characters often just resemble basic troops with more of the same iconography. I’ll be looking forward to more entertaining units like the Prosecutors and Dracoliths.

 

Deathwatch: Tactical

Posted in Miniatures with tags , , , , , on December 2, 2016 by Sean

The Deathwatch Squad I was working one earlier (see the Assault Marines) get expanded with some members with bolters. Like the others they wear black power armor, with their personal chapter symbol, and the distinctive silver Deathwatch shoulder and left arm. They all carry the specialized bolter with all its attachments and extra ammo feeds. All the squad’s members have accessories that showcase their chapter character. I used a mix of Tactical Marines bits, as well as Sternguard Veteran and Deathwatch pieces. These Marines were built before the Deathwatch plastic set came out (just my luck).

The Ultramarine was built to be the ‘squad leader’ type, directing his comrades in battle. This gave him a nice open stance, his right arm holding his bolter away from his body to further widen his pose. He got extra purity seals, scrollwork on his chest piece, and the Roman-esque garlanded helmet and baltea (the groin guard strips). Overall this gave him the character of the ‘glory boy’ Centurion.

The Exorcist was more closed in posture, reflective his sinister nature. He got extra details to show his personality, including prayer scrolls- wrapped around his arm and hanging from his belt. He carries a demonic skull as a talisman, reflected in his chapter icon. His icon was a transfer with additional painted details (and arcane script). He also has the most skulls of any member of the squad.

The last member here is the Dark Angel. His role is Apothecary, so he carries the narthecium and medic backpack. He wears the off-white robes of the Deathwing, befitting a veteran of the chapter. I made his robe a duller shade of ivory to tone it down against the black armor. His armor is almost a throwback to the Legion colors, and he wears a modified Dark Angel icon on his right shoulder. His pose is relatively passive, compared to his squad mates, reflecting his support role.

The last few members of the squad will follow shortly.

Lords Under the Mountains

Posted in Miniatures with tags , , , on November 25, 2016 by Sean

Goblins! A bunch of Goblins leaders arrive to lead (bully?) their troops. These characters are part of the long-standing Goblin and Night Goblin army for a client for use in Warhammer, 9th Age and Kings of War. Certainly advantageous to have forces that work in several systems.

These Goblins are all from GW, with some placed on resin bases from Micro Arts Studio. These are pretty nice, and help elevate them above the mass of Goblin troops.

The first is a Night Goblin Boss/Big Boss. Like all Goblin leaders, he’s vaguely ridiculous, with a wild expression that almost makes him look fierce. I like the molded shield, a constant throughout the army. His cleaver has a lot of character to it. A severed Dwarf head (a slayer?) gives him some menace as well as adding some color to a dark color scheme. I  like the squig carried on his belt (it also allows for a triad of red color across the whole model). Another feature are the dinky horns poking from under his hood, both boastful and pathetic.

The Night Goblin Shaman is a pretty funny sculpt, mostly from the tiny goblin poking out from his hood. This little twerp belies the more confrontation pose of his big brother(?) who brandishes his sickle and staff in challenge. The sculpt brings to mind a Brian Froud design… I gave the Shaman a red hood to draw one’s eye, since he’s otherwise black, bone, and green. The base gives him more animation, though it does make him a bit top heavy on the table.

The last of this batch is a Wolf Rider Boss. Another GW sculpt; I’m less satisfied with this one. He seems a bit busy, with (IMO) too much stuff on his back. I wish more cavalry models would hang stuff off the seat/saddle instead of heaping it on their backs. Three bags, a bow, quiver, and then the fur cloak is a bit much. He gets a sculpted moon-faced shield like other bosses, again continuing that image in the army. His wolf is a basic plastic body, with a metal head with armor and assorted baubles. I decided on a dark grey coat so he wouldn’t upstage his rider.

I’ve been asked how I do Goblin skin: The more traditional GW skin color is based with Dark Angels Green  (or P3 Gnarl Green), with highlighting in Gnarl Green/Elysian Green, then Elysian Green/Flash Gitz Yellow. For a more ‘realistic’ take (like these guys here), a primer coat of black, first base coat with GW’s Castellan Green, followed up with highlights of Loren Green/Elysian Green, then Elysian Green/Flash Gitz Yellow. This is similar to the method for doing Orcs, but Goblins get lighter skin (thus more yellow highlights).

There’s a few more Goblin characters left, so they’ll be on the way eventually.

Oh, and 70 followers?! Thanks for everyone who still follows this blog. I hope I provide some interesting painting, tips, and randomness.

Lords of the Mountains

Posted in Miniatures with tags , , , on November 19, 2016 by Sean

I’ve done a few Dwarf characters for a client’s Kings of War Dwarf army. The rank and file of the army was done by another painter, but the owner turned to me after the work was apparently less than satisfactory. He could abide by the army itself looking like it did, but he wanted his characters to really shine.

As the army is built for Kings of War, it’s a hodgepodge of company minies, the majority being Roman-esque Dwarf infantry and bear-riders from some company (maybe Black Tree Designs?). Sprinkled in are unit champions and characters from other companies. I’ve done Dwarf armies in the past, but I always find them pretty boring over the course of several dozen models. The beard/armor combination wears thin fast, and the miniatures soon lack any personality. Characters help break up this monotony.

The Dwarf Lord on foot is a GW model, with no conversion. He’s a great model with lots of grim personality. The brooding glare over his long mustache and solid stance make him really come alive. He’s not over-detailed, which is always a plus in my opinion. The color red is associated with the infantry in the army, so the foot-slogging Lord got the same color. His ‘common’ color marks him as lower level royalty. An element of color was the haft of his axe. I painted it in a pink marble effect, shot through with streaks of light and dark, to push it out from the background of black beard and steel.

The Bear Rider on the other hand is high royalty, exhibited by his purple clack and saddle. His armor is more elaborate, studded with runes, and his axe is held aloft directing his army. The model is from Reaper. His cape and bronze scale armor mirrors the bear pelt he wears, as well as the fur of his mount. One touch I like is the pipe tucked behind his ear for later. Even almost faceless in beard and helmet, he has a humanizing element.

The bear is nicely done, with subtle fur sculpting, even parts where the harness cuts into the fur. I painted it to resemble a Kodiak brown bear; I felt the realism would ground it on the table (its proportions in particular being realistic compared to the dwarf’s heroic proportions). It’s fun to paint a softer, less table-top contrast paint scheme, even if the rider himself follows all the rules for miniature painting of this scale.

Empire: Fancy? Quite.

Posted in Miniatures with tags , , , , on November 19, 2016 by Sean

More Fancy Lads characters for the Empire. In a sea of infantry and repetition, these characters provide me with something interesting to paint.

The Captain is from Forgeworld’s Manann’s Blades command group, with Captain Van Der Kraal  himself stepping forward. He’ll be used as a generic Empire Captain, though he’s quite distinctive from the other Captains in the army. As usual for Forgeworld models, he’s highly detailed (even over-detailed in my opinion), with drapery, armor, and extra decorations. I find Forgeworld sculpts can be very busy, with lots of very small and fine detail. Their sculpting tends to be ‘fuzzy’ compared to the cleaner standard GW style. Imperfect castings can also be problematic. I do like his brass peg leg though.

The Engineer is a standard GW plastic kit. We’ve opted for the telescope over the Hochland long rifle. He’s a relatively simple model, though his scope and wacky helmet let him shine. As with the Captain, he continues the army colors of yellow and purple. A black longcoat acts as a good neutral color. An interesting bit is the little satchel bag on his back. The bag came from a WWII German kit. I needed something to fit on his back, as the strap for the bag (or rifle bit that comes with the kit) is sculpted to the back, so without it you have a big gap.

Last is another Warrior Priest. He’s built from the extra bits that came with the War Altar of Sigmar kit. He’s pretty simple as a sculpt, but the spartan decoration suits him.  The red cloak matches the other Warrior Priest for the army, making both stand out in the masses of yellow/purple. I’ll be getting to Volkmar the Grim himself sooner or later.

Lords of Thunder

Posted in Miniatures with tags , , on November 17, 2016 by Sean

The Stormcast Eternals from Age of Sigmar gain some elite reinforcements with a unit of Paladins and a Lord-Celestant.

The Lord-Celestant is a character for the army, an appropriately decorated miniature. He maintains the look of the army, with the anonymous sculpted face and armor, with a few concessions to individuality. His armor has asymmetric gold plating on the right side, with those plates getting extra sculpting (lions faces being the standard for the army). His weapons both got a wash of blue ink followed by silver highlights to make them stand out as the tools of a heroic fighter.

The Paladins are heavy hitters for the army. They’re quite bulky compared to the Liberators and Judicators, carrying huge hammers. The Paladins get more gold and bronze decoration, including the armor plates on their backs. The Paladin-Prime gets the same asymmetric gold plating as the Lord-Celestant. The scrolls flying from their armor gives them some brightness and animation. These models are the simplified sculpts from the starter box, so end up a little rigid compared to the actual multi-part Paladins set. More Paladins are on the way.

Age of Sigmar: Prime

Posted in Miniatures with tags , , on October 27, 2016 by Sean

I’ve completed more of the Stormcast Eternals. So far, I’ve done 10 Liberators and 5 Judicators.

The first pic here is the Liberator Prime, the champion of the Liberators unit. This sculpt is from the Age of Sigmar box, so it’s got a little more decoration and a unique pose. I decided to keep his scheme dark, with the black kilt, though he does have the bone/silver scale loin cloth like the rest of the unit. All the Primes for the army will have a bone-white hair plume to further differentiate them.

The archers are from the Judicators unit. They carry big bows and quivers of giant arrows, but are otherwise like the Liberators. I did add an accent of brightness with white scabbards for the gladius they carry. The Judicator Prime has the hair plume, as well as a gold shoulder pad and knee pad to decorate him.

Next up are some of the characters to break up the monotony of all the rank and file models.